Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -549,7 +549,7 @@ public:
uint Reserve(uint max_move, VehicleCargoList *dest, TileIndex load_place, StationIDStack next);
uint Load(uint max_move, VehicleCargoList *dest, TileIndex load_place, StationIDStack next);
uint Truncate(uint max_move = UINT_MAX, StationCargoAmountMap *cargo_per_source = NULL);
uint Truncate(uint max_move = UINT_MAX, StationCargoAmountMap *cargo_per_source = nullptr);
uint Reroute(uint max_move, StationCargoList *dest, StationID avoid, StationID avoid2, const GoodsEntry *ge);
/**