forked from mirror/OpenTTD
Codechange: Use null pointer literal instead of the NULL macro
This commit is contained in:
committed by
Michael Lutz
parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -216,10 +216,10 @@ void AIInstance::Died()
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ShowAIDebugWindow(_current_company);
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const AIInfo *info = AIConfig::GetConfig(_current_company, AIConfig::SSS_FORCE_GAME)->GetInfo();
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if (info != NULL) {
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if (info != nullptr) {
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ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING);
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if (info->GetURL() != NULL) {
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if (info->GetURL() != nullptr) {
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ScriptLog::Info("Please report the error to the following URL:");
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ScriptLog::Info(info->GetURL());
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}
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@@ -258,7 +258,7 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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* when the company does not exist anymore.
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*/
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const Company *c = Company::GetIfValid(_current_company);
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if (c == NULL || c->ai_instance == NULL) return;
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if (c == nullptr || c->ai_instance == nullptr) return;
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c->ai_instance->DoCommandCallback(result, tile, p1, p2);
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c->ai_instance->Continue();
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