Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -216,10 +216,10 @@ void AIInstance::Died()
ShowAIDebugWindow(_current_company);
const AIInfo *info = AIConfig::GetConfig(_current_company, AIConfig::SSS_FORCE_GAME)->GetInfo();
if (info != NULL) {
if (info != nullptr) {
ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING);
if (info->GetURL() != NULL) {
if (info->GetURL() != nullptr) {
ScriptLog::Info("Please report the error to the following URL:");
ScriptLog::Info(info->GetURL());
}
@@ -258,7 +258,7 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
* when the company does not exist anymore.
*/
const Company *c = Company::GetIfValid(_current_company);
if (c == NULL || c->ai_instance == NULL) return;
if (c == nullptr || c->ai_instance == nullptr) return;
c->ai_instance->DoCommandCallback(result, tile, p1, p2);
c->ai_instance->Continue();