Fix: do not use {STRING} when {STRING1} or {STRING2} is needed

This commit is contained in:
Rubidium
2023-06-13 20:00:26 +02:00
committed by rubidium42
parent 0a5e58451b
commit 7c37dcb8e3
12 changed files with 29 additions and 27 deletions

View File

@@ -283,7 +283,7 @@ struct GoalListWindow : public Window {
static const NWidgetPart _nested_goals_list_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN, WID_GOAL_CAPTION), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_CAPTION, COLOUR_BROWN, WID_GOAL_CAPTION), SetDataTip(STR_JUST_STRING1, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GOAL_SELECT_BUTTONS),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_GOAL_GLOBAL_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WidgetDimensions::unscaled.captiontext.Vertical()), SetDataTip(STR_GOALS_GLOBAL_BUTTON, STR_GOALS_GLOBAL_BUTTON_HELPTEXT),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_GOAL_COMPANY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WidgetDimensions::unscaled.captiontext.Vertical()), SetDataTip(STR_GOALS_COMPANY_BUTTON, STR_GOALS_COMPANY_BUTTON_HELPTEXT),