(svn r955) Replace uint16 for orders with struct Order

This adds no functionality, but is a stepping stone for future improvement (like 16bit order indices) and is easier to read.
This changes preserves binary compatibility wrt savegames.
This commit is contained in:
tron
2004-12-05 12:43:04 +00:00
parent 1de8e294d8
commit 7c2448ecea
20 changed files with 582 additions and 441 deletions

View File

@@ -425,7 +425,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
// v->cargo_count = 0;
v->value = value;
// v->day_counter = 0;
// v->next_order = 0;
// v->current_order = 0;
// v->next_station = 0;
// v->load_unload_time_rem = 0;
// v->progress = 0;
@@ -451,7 +451,9 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
// v->cur_order_index = 0;
// v->num_orders = 0;
*(v->schedule_ptr = _ptr_to_next_order++) = 0;
_ptr_to_next_order->type = OT_NOTHING;
_ptr_to_next_order->flags = 0;
v->schedule_ptr = _ptr_to_next_order++;
// v->next_in_chain = 0xffff;
// v->next = NULL;
@@ -682,7 +684,9 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
// setting the type to 0 also involves setting up the schedule_ptr field.
src->subtype = 0;
assert(src->schedule_ptr == NULL);
*(src->schedule_ptr = _ptr_to_next_order++) = 0;
_ptr_to_next_order->type = OT_NOTHING;
_ptr_to_next_order->flags = 0;
src->schedule_ptr = _ptr_to_next_order++;
src->num_orders = 0;
}
dst_head = src;
@@ -1138,14 +1142,15 @@ int32 CmdTrainGotoDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
Vehicle *v = &_vehicles[p1];
TrainFindDepotData tfdd;
if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT) {
if (v->current_order.type == OT_GOTO_DEPOT) {
if (flags & DC_EXEC) {
if (v->next_order & OF_UNLOAD) {
if (v->current_order.flags & OF_UNLOAD) {
v->u.rail.days_since_order_progr = 0;
v->cur_order_index++;
}
v->next_order = OT_DUMMY;
v->current_order.type = OT_DUMMY;
v->current_order.flags = 0;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
}
return 0;
@@ -1157,8 +1162,9 @@ int32 CmdTrainGotoDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
v->dest_tile = tfdd.tile;
v->next_order = OF_NON_STOP | OF_FULL_LOAD | OT_GOTO_DEPOT;
v->next_order_param = GetDepotByTile(tfdd.tile);
v->current_order.type = OT_GOTO_DEPOT;
v->current_order.flags = OF_NON_STOP | OF_FULL_LOAD;
v->current_order.station = GetDepotByTile(tfdd.tile);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
}
@@ -1364,8 +1370,8 @@ static bool TrainTrackFollower(uint tile, TrainTrackFollowerData *ttfd, int trac
static void FillWithStationData(TrainTrackFollowerData *fd, Vehicle *v)
{
fd->dest_coords = v->dest_tile;
if ((v->next_order & OT_MASK) == OT_GOTO_STATION)
fd->station_index = v->next_order_param;
if (v->current_order.type == OT_GOTO_STATION)
fd->station_index = v->current_order.station;
else
fd->station_index = -1;
@@ -1570,29 +1576,32 @@ bad:;
static bool ProcessTrainOrder(Vehicle *v)
{
uint order;
Order order;
bool result;
// These are un-interruptible
if ((v->next_order & OT_MASK) >= OT_GOTO_DEPOT && (v->next_order & OT_MASK) <= OT_LEAVESTATION) {
if (v->current_order.type >= OT_GOTO_DEPOT &&
v->current_order.type <= OT_LEAVESTATION) {
// Let a depot order in the schedule interrupt.
if ((v->next_order & (OT_MASK|OF_UNLOAD)) != (OT_GOTO_DEPOT|OF_UNLOAD))
if (v->current_order.type != OT_GOTO_DEPOT ||
!(v->current_order.flags & OF_UNLOAD))
return false;
}
if ((v->next_order & (OT_MASK|OF_UNLOAD|OF_FULL_LOAD)) == (OT_GOTO_DEPOT|OF_UNLOAD|OF_FULL_LOAD) &&
if (v->current_order.type == OT_GOTO_DEPOT &&
(v->current_order.flags & (OF_UNLOAD | OF_FULL_LOAD)) == (OF_UNLOAD | OF_FULL_LOAD) &&
SERVICE_INTERVAL) {
v->cur_order_index++;
}
// check if we've reached the waypoint?
if ((v->next_order & OT_MASK) == OT_GOTO_WAYPOINT && v->tile == v->dest_tile) {
if (v->current_order.type == OT_GOTO_WAYPOINT && v->tile == v->dest_tile) {
v->cur_order_index++;
}
// check if we've reached a non-stop station while TTDPatch nonstop is enabled..
if (_patches.new_nonstop && (v->next_order & OF_NON_STOP) && v->next_order_param == _map2[v->tile]) {
if (_patches.new_nonstop && v->current_order.flags & OF_NON_STOP &&
v->current_order.station == _map2[v->tile]) {
v->cur_order_index++;
}
@@ -1602,33 +1611,35 @@ static bool ProcessTrainOrder(Vehicle *v)
order = v->schedule_ptr[v->cur_order_index];
// If no order, do nothing.
if (order == 0) {
v->next_order = OT_NOTHING;
if (order.type == OT_NOTHING) {
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
v->dest_tile = 0;
return false;
}
// If it is unchanged, keep it.
if (order == (uint)((v->next_order | (v->next_order_param<<8))))
if (order.type == v->current_order.type &&
order.flags == v->current_order.flags &&
order.station == v->current_order.station)
return false;
// Otherwise set it, and determine the destination tile.
v->next_order = (byte)order;
v->next_order_param = (byte)(order >> 8);
v->current_order = order;
v->dest_tile = 0;
result = false;
if ((order & OT_MASK) == OT_GOTO_STATION) {
if ( (byte)(order >> 8) == v->last_station_visited)
if (order.type == OT_GOTO_STATION) {
if (order.station == v->last_station_visited)
v->last_station_visited = 0xFF;
v->dest_tile = DEREF_STATION(order >> 8)->xy;
v->dest_tile = DEREF_STATION(order.station)->xy;
result = CheckReverseTrain(v);
} else if ((order & OT_MASK) == OT_GOTO_DEPOT) {
v->dest_tile = _depots[order >> 8].xy;
} else if (order.type == OT_GOTO_DEPOT) {
v->dest_tile = _depots[order.station].xy;
result = CheckReverseTrain(v);
} else if ((order & OT_MASK) == OT_GOTO_WAYPOINT) {
v->dest_tile = _waypoints[order >> 8].xy;
} else if (order.type == OT_GOTO_WAYPOINT) {
v->dest_tile = _waypoints[order.station].xy;
result = CheckReverseTrain(v);
}
@@ -1647,24 +1658,24 @@ static void MarkTrainDirty(Vehicle *v)
static void HandleTrainLoading(Vehicle *v, bool mode)
{
if (v->next_order == OT_NOTHING)
if (v->current_order.type == OT_NOTHING)
return;
if (v->next_order != OT_DUMMY) {
if ((v->next_order&OT_MASK) != OT_LOADING)
if (v->current_order.type != OT_DUMMY) {
if (v->current_order.type != OT_LOADING)
return;
if (mode)
return;
// don't mark the train as lost if we're loading on the final station.
if (v->next_order & OF_NON_STOP)
if (v->current_order.flags & OF_NON_STOP)
v->u.rail.days_since_order_progr = 0;
if (--v->load_unload_time_rem)
return;
if (v->next_order&OF_FULL_LOAD && CanFillVehicle(v)) {
if (v->current_order.flags & OF_FULL_LOAD && CanFillVehicle(v)) {
SET_EXPENSES_TYPE(EXPENSES_TRAIN_INC);
if (LoadUnloadVehicle(v)) {
InvalidateWindow(WC_TRAINS_LIST, v->owner);
@@ -1679,11 +1690,12 @@ static void HandleTrainLoading(Vehicle *v, bool mode)
TrainPlayLeaveStationSound(v);
{
byte b = v->next_order;
v->next_order = OT_LEAVESTATION;
Order b = v->current_order;
v->current_order.type = OT_LEAVESTATION;
v->current_order.flags = 0;
// If this was not the final order, don't remove it from the list.
if (!(b & OF_NON_STOP))
if (!(b.flags & OF_NON_STOP))
return;
}
}
@@ -1739,15 +1751,19 @@ static void TrainEnterStation(Vehicle *v, int station)
}
// Did we reach the final destination?
if ((v->next_order&OT_MASK) == OT_GOTO_STATION && v->next_order_param == (byte)station) {
if (v->current_order.type == OT_GOTO_STATION &&
v->current_order.station == (byte)station) {
// Yeah, keep the load/unload flags
// Non Stop now means if the order should be increased.
v->next_order = (v->next_order & (OF_FULL_LOAD|OF_UNLOAD)) | OF_NON_STOP | OT_LOADING;
v->current_order.type = OT_LOADING;
v->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD;
v->current_order.flags |= OF_NON_STOP;
} else {
// No, just do a simple load
v->next_order = OT_LOADING;
v->current_order.type = OT_LOADING;
v->current_order.flags = 0;
}
v->next_order_param = 0;
v->current_order.station = 0;
SET_EXPENSES_TYPE(EXPENSES_TRAIN_INC);
if (LoadUnloadVehicle(v) != 0) {
@@ -2059,8 +2075,9 @@ static void TrainController(Vehicle *v)
return;
}
if (v->next_order == OT_LEAVESTATION) {
v->next_order = OT_NOTHING;
if (v->current_order.type == OT_LEAVESTATION) {
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
}
}
@@ -2484,7 +2501,7 @@ static void TrainLocoHandler(Vehicle *v, bool mode)
HandleTrainLoading(v, mode);
if ((v->next_order & OT_MASK) == OT_LOADING)
if (v->current_order.type == OT_LOADING)
return;
if (CheckTrainStayInDepot(v))
@@ -2532,8 +2549,6 @@ static const byte _depot_track_ind[4] = {0,1,0,1};
void TrainEnterDepot(Vehicle *v, uint tile)
{
byte t;
SetSignalsOnBothDir(tile, _depot_track_ind[_map5[tile]&3]);
if (v->subtype != 0)
@@ -2551,17 +2566,19 @@ void TrainEnterDepot(Vehicle *v, uint tile)
TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
if ((v->next_order&OT_MASK) == OT_GOTO_DEPOT) {
if (v->current_order.type == OT_GOTO_DEPOT) {
Order t;
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
t = v->next_order;
v->next_order = OT_DUMMY;
t = v->current_order;
v->current_order.type = OT_DUMMY;
v->current_order.flags = 0;
// Part of the schedule?
if (t & OF_UNLOAD) { v->u.rail.days_since_order_progr = 0; v->cur_order_index++; }
// User initiated?
else if (t & OF_FULL_LOAD) {
if (t.flags & OF_UNLOAD) { // Part of the schedule?
v->u.rail.days_since_order_progr = 0;
v->cur_order_index++;
} else if (t.flags & OF_FULL_LOAD) { // User initiated?
v->vehstatus |= VS_STOPPED;
if (v->owner == _local_player) {
SetDParam(0, v->unitnumber);
@@ -2594,18 +2611,19 @@ static void CheckIfTrainNeedsService(Vehicle *v)
// Don't interfere with a depot visit scheduled by the user, or a
// depot visit by the order list.
if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT &&
(v->next_order & (OF_FULL_LOAD|OF_UNLOAD)) != 0)
if (v->current_order.type == OT_GOTO_DEPOT &&
(v->current_order.flags & (OF_FULL_LOAD | OF_UNLOAD)) != 0)
return;
tfdd = FindClosestTrainDepot(v);
/* Only go to the depot if it is not too far out of our way. */
if (tfdd.best_length == (uint)-1 || tfdd.best_length > 16 ) {
if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT) {
if (v->current_order.type == OT_GOTO_DEPOT) {
/* If we were already heading for a depot but it has
* suddenly moved farther away, we continue our normal
* schedule? */
v->next_order = OT_DUMMY;
v->current_order.type = OT_DUMMY;
v->current_order.flags = 0;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
}
return;
@@ -2613,11 +2631,14 @@ static void CheckIfTrainNeedsService(Vehicle *v)
depot = GetDepotByTile(tfdd.tile);
if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT && v->next_order_param != depot && !CHANCE16(3,16))
if (v->current_order.type == OT_GOTO_DEPOT &&
v->current_order.station != depot &&
!CHANCE16(3,16))
return;
v->next_order = OT_GOTO_DEPOT | OF_NON_STOP;
v->next_order_param = depot;
v->current_order.type = OT_GOTO_DEPOT;
v->current_order.flags = OF_NON_STOP;
v->current_order.station = depot;
v->dest_tile = tfdd.tile;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
}
@@ -2662,8 +2683,8 @@ void OnNewDay_Train(Vehicle *v)
CheckOrders(v);
/* update destination */
if ((v->next_order & OT_MASK) == OT_GOTO_STATION &&
(tile=DEREF_STATION(v->next_order_param)->train_tile) != 0)
if (v->current_order.type == OT_GOTO_STATION &&
(tile = DEREF_STATION(v->current_order.station)->train_tile) != 0)
v->dest_tile = tile;
if ((v->vehstatus & VS_STOPPED) == 0) {
@@ -2719,10 +2740,10 @@ void InitializeTrains()
_age_cargo_skip_counter = 1;
}
int ScheduleHasDepotOrders(uint16 *schedule)
int ScheduleHasDepotOrders(const Order *schedule)
{
for (;*schedule!=0;schedule++)
if ((*schedule&OT_MASK) == OT_GOTO_DEPOT)
for (; schedule->type != OT_NOTHING; schedule++)
if (schedule->type == OT_GOTO_DEPOT)
return true;
return false;
}