(svn r27732) -Change: Turn the message about 'missing baseset sprites' from a popup into a static message that only shows in non-release versions, just like the 'missing translations' message.

This commit is contained in:
frosch
2017-01-14 18:30:26 +00:00
parent 08b4255b67
commit 7b553d255e
68 changed files with 75 additions and 155 deletions

View File

@@ -5693,35 +5693,6 @@ static void SkipAct5(ByteReader *buf)
grfmsg(3, "SkipAct5: Skipping %d sprites", _cur.skip_sprites);
}
/**
* Check whether we are (obviously) missing some of the extra
* (Action 0x05) sprites that we like to use.
* When missing sprites are found a warning will be shown.
*/
void CheckForMissingSprites()
{
/* Don't break out quickly, but allow to check the other
* sprites as well, so we can give the best information. */
bool missing = false;
for (uint8 i = 0; i < lengthof(_action5_types); i++) {
const Action5Type *type = &_action5_types[i];
if (type->block_type == A5BLOCK_INVALID) continue;
for (uint j = 0; j < type->max_sprites; j++) {
if (!SpriteExists(type->sprite_base + j)) {
DEBUG(grf, 0, "%s sprites are missing", type->name);
missing = true;
/* No need to log more of the same. */
break;
}
}
}
if (missing) {
ShowErrorMessage(IsReleasedVersion() ? STR_NEWGRF_ERROR_MISSING_SPRITES : STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE, INVALID_STRING_ID, WL_CRITICAL);
}
}
/**
* Reads a variable common to VarAction2 and Action7/9/D.
*