forked from mirror/OpenTTD
(svn r3983) Use existing functions to access tree and road info
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@@ -286,9 +286,9 @@ static void DrawTile_Trees(TileInfo *ti)
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uint i;
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/* put the trees to draw in a list */
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i = (ti->map5 >> 6) + 1;
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i = GetTreeCount(ti->tile) + 1;
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do {
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uint32 image = s[0] + (--i == 0 ? GB(ti->map5, 0, 3) : 3);
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uint32 image = s[0] + (--i == 0 ? GetTreeGrowth(ti->tile) : 3);
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if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
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te[i].image = image;
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te[i].x = d->x;
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@@ -302,7 +302,7 @@ static void DrawTile_Trees(TileInfo *ti)
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byte min = 0xFF;
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TreeListEnt *tep = NULL;
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i = (ti->map5 >> 6) + 1;
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i = GetTreeCount(ti->tile) + 1;
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do {
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if (te[--i].image != 0 && te[i].x + te[i].y < min) {
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min = te[i].x + te[i].y;
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