forked from mirror/OpenTTD
(svn r44) Fix: Coast line near edge of map and near oilrigs (Dribbel)
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@@ -1841,6 +1841,11 @@ static void TileLoop_Station(uint tile)
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// treat a bouy tile as water.
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else if (_map5[tile] == 0x52)
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TileLoop_Water(tile);
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// treat a oilrig (the station part) as water
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else if (_map5[tile] == 0x4B)
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TileLoop_Water(tile);
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}
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