forked from mirror/OpenTTD
Codechange: move all date-related variables inside the timer (#10706)
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@@ -13,7 +13,6 @@
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#include "currency.h"
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#include "news_func.h"
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#include "settings_type.h"
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#include "date_func.h"
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#include "string_type.h"
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#include "timer/timer.h"
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#include "timer/timer_game_calendar.h"
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@@ -129,8 +128,8 @@ uint64 GetMaskOfAllowedCurrencies()
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for (i = 0; i < CURRENCY_END; i++) {
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Year to_euro = _currency_specs[i].to_euro;
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if (to_euro != CF_NOEURO && to_euro != CF_ISEURO && _cur_year >= to_euro) continue;
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if (to_euro == CF_ISEURO && _cur_year < 2000) continue;
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if (to_euro != CF_NOEURO && to_euro != CF_ISEURO && TimerGameCalendar::year >= to_euro) continue;
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if (to_euro == CF_ISEURO && TimerGameCalendar::year < 2000) continue;
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SetBit(mask, i);
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}
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SetBit(mask, CURRENCY_CUSTOM); // always allow custom currency
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@@ -144,7 +143,7 @@ static IntervalTimer<TimerGameCalendar> _check_switch_to_euro({TimerGameCalendar
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{
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if (_currency_specs[_settings_game.locale.currency].to_euro != CF_NOEURO &&
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_currency_specs[_settings_game.locale.currency].to_euro != CF_ISEURO &&
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_cur_year >= _currency_specs[_settings_game.locale.currency].to_euro) {
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TimerGameCalendar::year >= _currency_specs[_settings_game.locale.currency].to_euro) {
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_settings_game.locale.currency = 2; // this is the index of euro above.
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AddNewsItem(STR_NEWS_EURO_INTRODUCTION, NT_ECONOMY, NF_NORMAL);
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}
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