(svn r16390) -Codechange: move u.road to RoadVehicle.

This commit is contained in:
rubidium
2009-05-22 20:22:20 +00:00
parent d37b840cf3
commit 7a37220881
22 changed files with 308 additions and 287 deletions

View File

@@ -175,10 +175,11 @@ void FixOldVehicles()
v->name = CopyFromOldName(_old_vehicle_names[v->index]);
/* We haven't used this bit for stations for ages */
if (v->type == VEH_ROAD &&
v->u.road.state != RVSB_IN_DEPOT &&
v->u.road.state != RVSB_WORMHOLE) {
ClrBit(v->u.road.state, RVS_IS_STOPPING);
if (v->type == VEH_ROAD) {
RoadVehicle *rv = (RoadVehicle *)v;
if (rv->state != RVSB_IN_DEPOT && rv->state != RVSB_WORMHOLE) {
ClrBit(rv->state, RVS_IS_STOPPING);
}
}
/* The subtype should be 0, but it sometimes isn't :( */
@@ -1089,13 +1090,13 @@ static const OldChunks vehicle_train_chunk[] = {
};
static const OldChunks vehicle_road_chunk[] = {
OCL_SVAR( OC_UINT8, VehicleRoad, state ),
OCL_SVAR( OC_UINT8, VehicleRoad, frame ),
OCL_SVAR( OC_UINT16, VehicleRoad, blocked_ctr ),
OCL_SVAR( OC_UINT8, VehicleRoad, overtaking ),
OCL_SVAR( OC_UINT8, VehicleRoad, overtaking_ctr ),
OCL_SVAR( OC_UINT16, VehicleRoad, crashed_ctr ),
OCL_SVAR( OC_UINT8, VehicleRoad, reverse_ctr ),
OCL_SVAR( OC_UINT8, RoadVehicle, state ),
OCL_SVAR( OC_UINT8, RoadVehicle, frame ),
OCL_SVAR( OC_UINT16, RoadVehicle, blocked_ctr ),
OCL_SVAR( OC_UINT8, RoadVehicle, overtaking ),
OCL_SVAR( OC_UINT8, RoadVehicle, overtaking_ctr ),
OCL_SVAR( OC_UINT16, RoadVehicle, crashed_ctr ),
OCL_SVAR( OC_UINT8, RoadVehicle, reverse_ctr ),
OCL_NULL( 1 ), ///< Junk
@@ -1157,7 +1158,7 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
switch (v->type) {
default: NOT_REACHED();
case VEH_TRAIN : res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
case VEH_ROAD : res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
case VEH_ROAD : res = LoadChunk(ls, v, vehicle_road_chunk); break;
case VEH_SHIP : res = LoadChunk(ls, v, vehicle_ship_chunk); break;
case VEH_AIRCRAFT: res = LoadChunk(ls, v, vehicle_air_chunk); break;
case VEH_EFFECT : res = LoadChunk(ls, v, vehicle_effect_chunk); break;