forked from mirror/OpenTTD
(svn r21516) -Codechange: Add IsGroundVehicle function to the Vehicle class.
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@@ -611,7 +611,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
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* B - current wagon to next wagon, 0 if wagon is last
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* T - previous wagon to next wagon, 0 in an S-bend
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*/
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if (v->type != VEH_TRAIN && v->type != VEH_ROAD) return 0;
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if (!v->IsGroundVehicle()) return 0;
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const Vehicle *u_p = v->Previous();
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const Vehicle *u_n = v->Next();
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