forked from mirror/OpenTTD
(svn r8741) -Fix (r8735): make the saveguards of CmdBuildRoadStop more robust and add roadstops.grf to the list of required grfs.
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@@ -1250,8 +1250,6 @@ static RoadStop **FindRoadStopSpot(bool truck_station, Station* st)
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* @param p1 entrance direction (DiagDirection)
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* @param p2 bit 0: 0 for Bus stops, 1 for truck stops
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* bit 1: 0 for normal, 1 for drive-through
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* bit 2: 0 for normal, 1 for build over road
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* bit 3: 0 for player owned road, 1 for town owned road
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*/
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int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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@@ -1261,27 +1259,28 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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int32 ret;
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bool type = HASBIT(p2, 0);
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bool is_drive_through = HASBIT(p2, 1);
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bool build_over_road = is_drive_through && IsTileType(tile, MP_STREET) && GetRoadTileType(tile) == ROAD_TILE_NORMAL;
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Owner cur_owner = _current_player;
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/* Saveguard the parameters */
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if (!IsValidDiagDirection((DiagDirection)p1)) return CMD_ERROR;
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/* If it is a drive-through stop check for valid axis */
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if (is_drive_through && !IsValidAxis((Axis)p1)) return CMD_ERROR;
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/* If overbuilding a road check tile is a valid road tile */
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if (HASBIT(p2, 2) && !(IsTileType(tile, MP_STREET) && GetRoadTileType(tile) == ROAD_TILE_NORMAL)) return CMD_ERROR;
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/* If overbuilding a town road,check tile is town owned and patch setting is enabled */
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if (HASBIT(p2, 3) && !(_patches.road_stop_on_town_road && IsTileOwner(tile, OWNER_TOWN))) return CMD_ERROR;
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/* Road bits in the wrong direction */
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if (build_over_road && (GetRoadBits(tile) & ((Axis)p1 == AXIS_X ? ROAD_Y : ROAD_X)) != 0) return CMD_ERROR;
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/* Not allowed to build over this road */
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if (build_over_road && !IsTileOwner(tile, _current_player) && !(IsTileOwner(tile, OWNER_TOWN) && _patches.road_stop_on_town_road)) return CMD_ERROR;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile))
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return CMD_ERROR;
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if (is_drive_through & HASBIT(p2, 3)) _current_player = OWNER_TOWN;
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if (build_over_road && IsTileOwner(tile, OWNER_TOWN)) _current_player = OWNER_TOWN;
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ret = CheckFlatLandBelow(tile, 1, 1, flags, is_drive_through ? 5 << p1 : 1 << p1, NULL);
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_current_player = cur_owner;
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if (CmdFailed(ret)) return ret;
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cost = HASBIT(p2, 2) ? 0 : ret; // Don't add cost of clearing road when overbuilding
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cost = build_over_road ? 0 : ret; // Don't add cost of clearing road when overbuilding
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st = GetStationAround(tile, 1, 1, INVALID_STATION);
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if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
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