forked from mirror/OpenTTD
(svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback.
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@@ -79,8 +79,9 @@ uint ApplyFoundationToSlope(Foundation f, Slope *s)
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if (!IsFoundation(f)) return 0;
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if (IsLeveledFoundation(f)) {
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uint dz = TILE_HEIGHT + (IsSteepSlope(*s) ? TILE_HEIGHT : 0);
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*s = SLOPE_FLAT;
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return TILE_HEIGHT;
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return dz;
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}
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if (f != FOUNDATION_STEEP_BOTH && IsNonContinuousFoundation(f)) {
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@@ -402,6 +403,9 @@ void DrawFoundation(TileInfo *ti, Foundation f)
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AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z);
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OffsetGroundSprite(31, 9);
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} else if (IsLeveledFoundation(f)) {
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AddSortableSpriteToDraw(leveled_base + SlopeWithOneCornerRaised(highest_corner), PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z - TILE_HEIGHT);
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OffsetGroundSprite(31, 1);
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} else if (f == FOUNDATION_STEEP_LOWER) {
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/* one corner raised */
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OffsetGroundSprite(31, 1);
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