forked from mirror/OpenTTD
(svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
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@@ -856,13 +856,15 @@ int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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_local_player = ci->client_playas - 1;
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NetworkSend_Command(0, 0, 0, CMD_CHANGE_PRESIDENT_NAME, NULL);
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_local_player = player_backup;
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_network_game_info.companies_on++;
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}
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}
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} else if (_network_server) {
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} else if (_network_server) { // Creating player failed, defer client to spectator
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/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at server-side
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* in network_server.c:838, function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
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NetworkClientInfo *ci = &_network_client_info[pid];
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ci->client_playas = OWNER_SPECTATOR;
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_network_game_info.spectators_on++;
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NetworkUpdateClientInfo(ci->client_index);
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}
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#else
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@@ -901,6 +903,9 @@ int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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p->is_active = false;
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}
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RemoveAllEngineReplacementForPlayer(p);
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#ifdef ENABLE_NETWORK
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_network_game_info.companies_on--;
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#endif /* ENABLE_NETWORK */
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} break;
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