(svn r16799) -Codechange: When drawing articulated road vehicles in the vehicle details window, draw as many parts as the window fits instead of always up to a vehicle length of 80/8.

This commit is contained in:
frosch
2009-07-12 16:00:11 +00:00
parent 9efd32d13c
commit 78eccd05be
5 changed files with 40 additions and 17 deletions

View File

@@ -798,13 +798,22 @@ static void DrawSmallOrderList(const Vehicle *v, int left, int right, int y)
}
}
static void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip)
/**
* Draws an image of a vehicle chain
* @param v Front vehicle
+ @param x x Position to start at
* @param y y Position to draw at
* @param seletion Selected vehicle to draw a frame around
* @param max_width Number of pixels space for drawing
* @param skip Number of pixels to skip at the front (for scrolling)
*/
static void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int max_width, int skip)
{
switch (v->type) {
case VEH_TRAIN: DrawTrainImage(v, x, y, selection, count, skip); break;
case VEH_ROAD: DrawRoadVehImage(v, x, y, selection, count); break;
case VEH_SHIP: DrawShipImage(v, x, y, selection); break;
case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break;
case VEH_TRAIN: DrawTrainImage(v, x, y, selection, max_width, skip); break;
case VEH_ROAD: DrawRoadVehImage(v, x, y, selection, max_width); break;
case VEH_SHIP: DrawShipImage(v, x, y, selection); break;
case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break;
default: NOT_REACHED();
}
}
@@ -1517,7 +1526,7 @@ struct VehicleDetailsWindow : Window {
case VEH_ROAD:
case VEH_SHIP:
case VEH_AIRCRAFT:
DrawVehicleImage(v, matrix->left + 3, matrix->top + 1, INVALID_VEHICLE, 0, 0);
DrawVehicleImage(v, matrix->left + 3, matrix->top + 1, INVALID_VEHICLE, matrix->right - matrix->left - 5, 0);
DrawVehicleDetails(v, matrix->left + 75, matrix->right - 2, matrix->top + 1, this->vscroll.pos, this->vscroll.cap, det_tab);
break;