(svn r17369) -Codechange: make the depot, group and industry GUIs use the scrollbar wrappers

This commit is contained in:
rubidium
2009-09-02 07:36:39 +00:00
parent 1c94d98bb9
commit 78c9827000
3 changed files with 57 additions and 57 deletions

View File

@@ -237,20 +237,20 @@ public:
default: NOT_REACHED();
case VEH_TRAIN:
case VEH_ROAD:
this->vscroll2.cap = 9;
this->vscroll.cap = 6;
this->vscroll2.SetCapacity(9);
this->vscroll.SetCapacity(6);
this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
break;
case VEH_SHIP:
case VEH_AIRCRAFT:
this->vscroll2.cap = 9;
this->vscroll.cap = 4;
this->vscroll2.SetCapacity(9);
this->vscroll.SetCapacity(4);
this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
break;
}
this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll2.cap << MAT_ROW_START) + (1 << MAT_COL_START);
this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll.cap << MAT_ROW_START) + (1 << MAT_COL_START);
this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll2.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
switch (this->vehicle_type) {
default: NOT_REACHED();
@@ -348,8 +348,8 @@ public:
this->BuildGroupList(owner);
this->groups.Sort(&GroupNameSorter);
SetVScroll2Count(this, this->groups.Length());
SetVScrollCount(this, this->vehicles.Length());
this->vscroll2.SetCount(this->groups.Length());
this->vscroll.SetCount(this->vehicles.Length());
/* The drop down menu is out, *but* it may not be used, retract it. */
if (this->vehicles.Length() == 0 && this->IsWidgetLowered(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN)) {
@@ -416,8 +416,8 @@ public:
DrawString(this->widget[GRP_WIDGET_LIST_GROUP].left + 10, this->widget[GRP_WIDGET_LIST_GROUP].right, y1, STR_GROUP_DEFAULT_TRAINS + this->vehicle_type, IsDefaultGroupID(this->group_sel) ? TC_WHITE : TC_BLACK);
max = min(this->vscroll2.pos + this->vscroll2.cap, this->groups.Length());
for (i = this->vscroll2.pos ; i < max ; ++i) {
max = min(this->vscroll2.GetPosition() + this->vscroll2.GetCapacity(), this->groups.Length());
for (i = this->vscroll2.GetPosition() ; i < max ; ++i) {
const Group *g = this->groups[i];
assert(g->owner == owner);
@@ -469,9 +469,9 @@ public:
case GRP_WIDGET_LIST_GROUP: { // Matrix Group
uint16 id_g = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY;
if (id_g >= this->vscroll2.cap) return;
if (id_g >= this->vscroll2.GetCapacity()) return;
id_g += this->vscroll2.pos;
id_g += this->vscroll2.GetPosition();
if (id_g >= this->groups.Length()) return;
@@ -484,9 +484,9 @@ public:
case GRP_WIDGET_LIST_VEHICLE: { // Matrix Vehicle
uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)this->resize.step_height;
if (id_v >= this->vscroll.cap) return; // click out of bounds
if (id_v >= this->vscroll.GetCapacity()) return; // click out of bounds
id_v += this->vscroll.pos;
id_v += this->vscroll.GetPosition();
if (id_v >= this->vehicles.Length()) return; // click out of list bound
@@ -568,9 +568,9 @@ public:
this->SetDirty();
if (id_g >= this->vscroll2.cap) return;
if (id_g >= this->vscroll2.GetCapacity()) return;
id_g += this->vscroll2.pos;
id_g += this->vscroll2.GetPosition();
if (id_g >= this->groups.Length()) return;
@@ -588,9 +588,9 @@ public:
this->SetDirty();
if (id_v >= this->vscroll.cap) return; // click out of bounds
if (id_v >= this->vscroll.GetCapacity()) return; // click out of bounds
id_v += this->vscroll.pos;
id_v += this->vscroll.GetPosition();
if (id_v >= this->vehicles.Length()) return; // click out of list bound
@@ -614,11 +614,11 @@ public:
virtual void OnResize(Point delta)
{
this->vscroll2.cap += delta.y / PLY_WND_PRC__SIZE_OF_ROW_TINY;
this->vscroll.cap += delta.y / (int)this->resize.step_height;
this->vscroll2.UpdateCapacity(delta.y / PLY_WND_PRC__SIZE_OF_ROW_TINY);
this->vscroll.UpdateCapacity(delta.y / (int)this->resize.step_height);
this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll2.cap << MAT_ROW_START) + (1 << MAT_COL_START);
this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll.cap << MAT_ROW_START) + (1 << MAT_COL_START);
this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll2.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
}
virtual void OnDropdownSelect(int widget, int index)