(svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots.

This commit is contained in:
frosch
2008-02-06 16:12:23 +00:00
parent e95e887772
commit 7860d8d18a
3 changed files with 44 additions and 36 deletions

View File

@@ -2140,17 +2140,30 @@ static void DrawTile_Station(TileInfo *ti)
if (t == NULL || t->seq == NULL) t = &_station_display_datas[GetStationType(ti->tile)][GetStationGfx(ti->tile)];
SpriteID image = t->ground_sprite;
if (HasBit(image, SPRITE_MODIFIER_USE_OFFSET)) {
image += GetCustomStationGroundRelocation(statspec, st, ti->tile);
image += custom_ground_offset;
} else {
image += total_offset;
}
/* station_land array has been increased from 82 elements to 114
* but this is something else. If AI builds station with 114 it looks all weird */
DrawGroundSprite(image, HasBit(image, PALETTE_MODIFIER_COLOR) ? palette : PAL_NONE);
if (IsBuoy(ti->tile) || IsDock(ti->tile)) {
if (ti->tileh == SLOPE_FLAT) {
DrawWaterClassGround(ti);
} else {
assert(IsDock(ti->tile));
TileIndex water_tile = ti->tile + TileOffsByDiagDir(GetDockDirection(ti->tile));
WaterClass wc = GetWaterClass(water_tile);
if (wc == WATER_CLASS_SEA) {
DrawShoreTile(ti->tileh);
} else {
DrawClearLandTile(ti, 3);
}
}
} else {
SpriteID image = t->ground_sprite;
if (HasBit(image, SPRITE_MODIFIER_USE_OFFSET)) {
image += GetCustomStationGroundRelocation(statspec, st, ti->tile);
image += custom_ground_offset;
} else {
image += total_offset;
}
DrawGroundSprite(image, HasBit(image, PALETTE_MODIFIER_COLOR) ? palette : PAL_NONE);
}
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC && IsStationTileElectrifiable(ti->tile)) DrawCatenary(ti);
@@ -2160,18 +2173,9 @@ static void DrawTile_Station(TileInfo *ti)
DrawTramCatenary(ti, axis == AXIS_X ? ROAD_X : ROAD_Y);
}
if (IsBuoy(ti->tile)) {
/* Draw appropriate water edges */
switch (GetWaterClass(ti->tile)) {
case WATER_CLASS_SEA: break;
case WATER_CLASS_CANAL: DrawCanalWater(ti->tile, false); break;
case WATER_CLASS_RIVER: DrawRiverWater(ti, false); break;
}
}
const DrawTileSeqStruct *dtss;
foreach_draw_tile_seq(dtss, t->seq) {
image = dtss->image;
SpriteID image = dtss->image;
if (relocation == 0 || HasBit(image, SPRITE_MODIFIER_USE_OFFSET)) {
image += total_offset;
} else {