forked from mirror/OpenTTD
(svn r14709) -Codechange: make a clearer distinction between 'unique' client identification ids and the indices into the clients/client info arrays.
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@@ -55,7 +55,7 @@ void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2)
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if (!_network_server) {
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NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg);
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} else {
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NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, NETWORK_SERVER_INDEX);
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NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER);
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}
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#endif /* ENABLE_NETWORK */
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}
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@@ -316,7 +316,7 @@ struct MainWindow : Window
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#ifdef ENABLE_NETWORK
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case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
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if (_networking) {
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const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
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const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_id);
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bool teamchat = false;
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if (cio == NULL) break;
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@@ -342,7 +342,7 @@ struct MainWindow : Window
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case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
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if (_networking) {
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const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
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const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_id);
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if (cio == NULL) break;
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ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
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