forked from mirror/OpenTTD
(svn r23622) -Add: a set of events to trigger in a GameScript
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@@ -47,6 +47,7 @@
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#include "object_map.h"
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#include "object_base.h"
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#include "ai/ai.hpp"
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#include "game/game.hpp"
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#include "table/strings.h"
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#include "table/town_land.h"
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@@ -1698,6 +1699,7 @@ CommandCost CmdFoundTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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AddNewsItem(STR_NEWS_NEW_TOWN, NS_INDUSTRY_OPEN, NR_TILE, tile, NR_NONE, UINT32_MAX, cn);
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AI::BroadcastNewEvent(new ScriptEventTownFounded(t->index));
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Game::NewEvent(new ScriptEventTownFounded(t->index));
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}
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}
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return cost;
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