(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)

This commit is contained in:
rubidium
2011-11-04 10:18:13 +00:00
parent 47203dbeb5
commit 7757a2ed40
52 changed files with 322 additions and 322 deletions

View File

@@ -380,7 +380,7 @@ uint32 GetTerrainType(TileIndex tile, TileContext context)
case MP_TUNNELBRIDGE:
if (context == TCX_ON_BRIDGE) {
has_snow = (GetBridgeHeight(tile) > GetSnowLine());
has_snow = (GetBridgePixelHeight(tile) > GetSnowLine());
} else {
/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
if (_generating_world) goto genworld; // we do not care about foundations here
@@ -393,13 +393,13 @@ uint32 GetTerrainType(TileIndex tile, TileContext context)
case MP_INDUSTRY:
case MP_OBJECT:
/* These tiles usually have a levelling foundation. So use max Z */
has_snow = (GetTileMaxZ(tile) > GetSnowLine());
has_snow = (GetTileMaxPixelZ(tile) > GetSnowLine());
break;
case MP_VOID:
case MP_WATER:
genworld:
has_snow = (GetTileZ(tile) > GetSnowLine());
has_snow = (GetTilePixelZ(tile) > GetSnowLine());
break;
default: NOT_REACHED();
@@ -448,7 +448,7 @@ uint32 GetNearbyTileInformation(TileIndex tile)
if (IsTileType(tile, MP_TREES) && GetTreeGround(tile) == TREE_GROUND_SHORE) tile_type = MP_WATER;
uint z;
Slope tileh = GetTileSlope(tile, &z);
Slope tileh = GetTilePixelSlope(tile, &z);
/* Return 0 if the tile is a land tile */
byte terrain_type = (HasTileWaterClass(tile) ? (GetWaterClass(tile) + 1) & 3 : 0) << 5 | GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
return tile_type << 24 | z << 16 | terrain_type << 8 | tileh;