(svn r22560) -Codechange: Remove constness from House in ResolverObject.

This commit is contained in:
terkhen
2011-06-12 20:35:37 +00:00
parent e8df5563db
commit 76cd19f846
3 changed files with 4 additions and 4 deletions

View File

@@ -365,7 +365,7 @@ static const SpriteGroup *HouseResolveReal(const ResolverObject *object, const R
*
* Returns a resolver object to be used with feature 07 spritegroups.
*/
static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex tile, const Town *town)
static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex tile, Town *town)
{
res->GetRandomBits = HouseGetRandomBits;
res->GetTriggers = HouseGetTriggers;
@@ -390,7 +390,7 @@ static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex ti
res->grffile = (hs != NULL ? hs->grf_prop.grffile : NULL);
}
uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, const Town *town, TileIndex tile, bool not_yet_constructed, uint8 initial_random_bits)
uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile, bool not_yet_constructed, uint8 initial_random_bits)
{
ResolverObject object;
const SpriteGroup *group;