(svn r24732) -Codechange: Unify handling of OK and CANCEL actions for editboxes.

This commit is contained in:
frosch
2012-11-13 21:46:58 +00:00
parent fd55399167
commit 7699a7dc06
10 changed files with 65 additions and 101 deletions

View File

@@ -262,6 +262,7 @@ public:
default: break;
}
this->ok_button = WID_SL_SAVE_GAME;
this->afilter = CS_ALPHANUMERAL;
this->text.Initialize(this->edit_str_buf, this->edit_str_size);
@@ -604,7 +605,12 @@ public:
}
break;
case WID_SL_DELETE_SELECTION: case WID_SL_SAVE_GAME: // Delete, Save game
case WID_SL_DELETE_SELECTION: // Delete
break;
case WID_SL_SAVE_GAME: // Save game
/* Note, this is also called via the OSK; and we need to lower the button. */
this->HandleButtonClick(WID_SL_SAVE_GAME);
break;
}
}
@@ -617,10 +623,7 @@ public:
}
EventState state = ES_NOT_HANDLED;
if ((_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP) &&
this->HandleEditBoxKey(WID_SL_SAVE_OSK_TITLE, key, keycode, state) == HEBR_CONFIRM) {
this->HandleButtonClick(WID_SL_SAVE_GAME);
}
this->HandleEditBoxKey(WID_SL_SAVE_OSK_TITLE, key, keycode, state);
return state;
}