forked from mirror/OpenTTD
(svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reasons
-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details -Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out) -Fix r9845: missed some int -> ZoomLevel
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@@ -986,8 +986,8 @@ static void ScrollMainViewport(int x, int y)
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Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
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assert(w);
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WP(w,vp_d).scrollpos_x += x << w->viewport->zoom;
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WP(w,vp_d).scrollpos_y += y << w->viewport->zoom;
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WP(w,vp_d).scrollpos_x += ScaleByZoom(x, w->viewport->zoom);
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WP(w,vp_d).scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
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}
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}
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@@ -1282,8 +1282,8 @@ bool AfterLoadGame()
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vp = w->viewport;
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vp->zoom = _saved_scrollpos_zoom;
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vp->virtual_width = vp->width << vp->zoom;
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vp->virtual_height = vp->height << vp->zoom;
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vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
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vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
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/* in version 4.1 of the savegame, is_active was introduced to determine
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* if a player does exist, rather then checking name_1 */
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