forked from mirror/OpenTTD
Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate in our automated survey. You have to opt-in, and can easily opt-out (via the Options) at any time. When opt-in, whenever you exit a game, a JSON blob will be send to the survey server hosted by OpenTTD. This JSON blob contains information that gives a global picture of the game just played: - What settings were used - How many humans vs AIs - How long the game has been played - Basic information about the OS / CPU All this information is kept very generic, so there is no chance we send private information to our survey server. Nothing in the JSON blob could identify you as a person; it mostly tells about the game played. At any time you can see what the JSON blob includes, by pressing the "Preview Survey Results" button in-game.
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committed by
Patric Stout
parent
021c45c4f6
commit
7634553d22
@@ -63,13 +63,20 @@ enum IndustryDensity {
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ID_END, ///< Number of industry density settings.
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};
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/** Possible values for "userelayservice" setting. */
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/** Possible values for "use_relay_service" setting. */
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enum UseRelayService {
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URS_NEVER = 0,
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URS_ASK,
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URS_ALLOW,
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};
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/** Possible values for "participate_survey" setting. */
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enum ParticipateSurvey {
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PS_ASK = 0,
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PS_NO,
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PS_YES,
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};
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/** Settings related to the difficulty of the game */
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struct DifficultySettings {
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byte competitor_start_time; ///< Unused value, used to load old savegames.
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@@ -306,7 +313,8 @@ struct NetworkSettings {
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bool reload_cfg; ///< reload the config file before restarting
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std::string last_joined; ///< Last joined server
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bool no_http_content_downloads; ///< do not do content downloads over HTTP
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UseRelayService use_relay_service; ///< Use relay service?
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UseRelayService use_relay_service; ///< Use relay service?
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ParticipateSurvey participate_survey; ///< Participate in the automated survey
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};
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/** Settings related to the creation of games. */
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