forked from mirror/OpenTTD
Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate in our automated survey. You have to opt-in, and can easily opt-out (via the Options) at any time. When opt-in, whenever you exit a game, a JSON blob will be send to the survey server hosted by OpenTTD. This JSON blob contains information that gives a global picture of the game just played: - What settings were used - How many humans vs AIs - How long the game has been played - Basic information about the OS / CPU All this information is kept very generic, so there is no chance we send private information to our survey server. Nothing in the JSON blob could identify you as a person; it mostly tells about the game played. At any time you can see what the JSON blob includes, by pressing the "Preview Survey Results" button in-game.
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committed by
Patric Stout
parent
021c45c4f6
commit
7634553d22
@@ -11,6 +11,7 @@
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#define OPENTTD_H
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#include <atomic>
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#include <chrono>
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#include "core/enum_type.hpp"
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/** Mode which defines the state of the game. */
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@@ -53,6 +54,7 @@ enum DisplayOptions {
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extern GameMode _game_mode;
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extern SwitchMode _switch_mode;
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extern std::chrono::steady_clock::time_point _switch_mode_time;
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extern std::atomic<bool> _exit_game;
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extern bool _save_config;
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@@ -86,6 +88,7 @@ void HandleExitGameRequest();
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void SwitchToMode(SwitchMode new_mode);
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bool RequestNewGRFScan(struct NewGRFScanCallback *callback = nullptr);
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void GenerateSavegameId();
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void OpenBrowser(const char *url);
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void ChangeAutosaveFrequency(bool reset);
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