forked from mirror/OpenTTD
Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate in our automated survey. You have to opt-in, and can easily opt-out (via the Options) at any time. When opt-in, whenever you exit a game, a JSON blob will be send to the survey server hosted by OpenTTD. This JSON blob contains information that gives a global picture of the game just played: - What settings were used - How many humans vs AIs - How long the game has been played - Basic information about the OS / CPU All this information is kept very generic, so there is no chance we send private information to our survey server. Nothing in the JSON blob could identify you as a person; it mostly tells about the game played. At any time you can see what the JSON blob includes, by pressing the "Preview Survey Results" button in-game.
This commit is contained in:
committed by
Patric Stout
parent
021c45c4f6
commit
7634553d22
@@ -85,6 +85,8 @@ static_assert((int)NETWORK_COMPANY_NAME_LENGTH == MAX_LENGTH_COMPANY_NAME_CHARS
|
||||
/** The amount of clients connected */
|
||||
byte _network_clients_connected = 0;
|
||||
|
||||
extern std::string GenerateUid(std::string_view subject);
|
||||
|
||||
/**
|
||||
* Return whether there is any client connected or trying to connect at all.
|
||||
* @return whether we have any client activity
|
||||
@@ -1204,24 +1206,7 @@ void NetworkGameLoop()
|
||||
|
||||
static void NetworkGenerateServerId()
|
||||
{
|
||||
Md5 checksum;
|
||||
uint8 digest[16];
|
||||
char hex_output[16 * 2 + 1];
|
||||
char coding_string[NETWORK_NAME_LENGTH];
|
||||
int di;
|
||||
|
||||
seprintf(coding_string, lastof(coding_string), "%d%s", (uint)Random(), "OpenTTD Server ID");
|
||||
|
||||
/* Generate the MD5 hash */
|
||||
checksum.Append((const uint8*)coding_string, strlen(coding_string));
|
||||
checksum.Finish(digest);
|
||||
|
||||
for (di = 0; di < 16; ++di) {
|
||||
seprintf(hex_output + di * 2, lastof(hex_output), "%02x", digest[di]);
|
||||
}
|
||||
|
||||
/* _settings_client.network.network_id is our id */
|
||||
_settings_client.network.network_id = hex_output;
|
||||
_settings_client.network.network_id = GenerateUid("OpenTTD Server ID");
|
||||
}
|
||||
|
||||
class TCPNetworkDebugConnecter : TCPConnecter {
|
||||
|
Reference in New Issue
Block a user