Feature: opt-in survey when exiting a game

On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
This commit is contained in:
Patric Stout
2023-04-25 19:43:45 +02:00
committed by Patric Stout
parent 021c45c4f6
commit 7634553d22
54 changed files with 1018 additions and 53 deletions

View File

@@ -85,6 +85,8 @@ static_assert((int)NETWORK_COMPANY_NAME_LENGTH == MAX_LENGTH_COMPANY_NAME_CHARS
/** The amount of clients connected */
byte _network_clients_connected = 0;
extern std::string GenerateUid(std::string_view subject);
/**
* Return whether there is any client connected or trying to connect at all.
* @return whether we have any client activity
@@ -1204,24 +1206,7 @@ void NetworkGameLoop()
static void NetworkGenerateServerId()
{
Md5 checksum;
uint8 digest[16];
char hex_output[16 * 2 + 1];
char coding_string[NETWORK_NAME_LENGTH];
int di;
seprintf(coding_string, lastof(coding_string), "%d%s", (uint)Random(), "OpenTTD Server ID");
/* Generate the MD5 hash */
checksum.Append((const uint8*)coding_string, strlen(coding_string));
checksum.Finish(digest);
for (di = 0; di < 16; ++di) {
seprintf(hex_output + di * 2, lastof(hex_output), "%02x", digest[di]);
}
/* _settings_client.network.network_id is our id */
_settings_client.network.network_id = hex_output;
_settings_client.network.network_id = GenerateUid("OpenTTD Server ID");
}
class TCPNetworkDebugConnecter : TCPConnecter {