forked from mirror/OpenTTD
Change: change console command "restart" and add "reload"
The current "restart" command is now called "reload", as that is what it does. The old "restart" command is now called "restart", as that is what it did. As this has not been in any official release yet, this shouldn't harm any kitten.
This commit is contained in:
committed by
Patric Stout
parent
ff89f5f4c6
commit
760b0cdc11
@@ -1046,9 +1046,9 @@ void SwitchToMode(SwitchMode new_mode)
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MakeNewEditorWorld();
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break;
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case SM_RESTARTGAME: // Restart --> Current settings preserved
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case SM_RELOADGAME: // Reload with what-ever started the game
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if (_file_to_saveload.abstract_ftype == FT_SAVEGAME || _file_to_saveload.abstract_ftype == FT_SCENARIO) {
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/* Restart current savegame/scenario */
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/* Reload current savegame/scenario */
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_switch_mode = _game_mode == GM_EDITOR ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
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SwitchToMode(_switch_mode);
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break;
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@@ -1062,6 +1062,7 @@ void SwitchToMode(SwitchMode new_mode)
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MakeNewGame(false, new_mode == SM_NEWGAME);
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break;
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case SM_RESTARTGAME: // Restart --> 'Random game' with current settings
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case SM_NEWGAME: // New Game --> 'Random game'
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if (_network_server) {
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seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "Random Map");
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