forked from mirror/OpenTTD
(svn r15893) -Add: watermark crash.sav and don't generate crash information if a loaded crash.sav causes a crash
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@@ -135,6 +135,7 @@ static const char *la_text[] = {
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"cheat was used",
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"settings changed",
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"GRF bug triggered",
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"emergency savegame",
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};
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assert_compile(lengthof(la_text) == GLAT_END);
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@@ -249,6 +250,9 @@ void GamelogPrint(GamelogPrintProc *proc)
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PrintGrfFilename(buf, lc->grfbug.grfid);
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break;
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}
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case GLCT_EMERGENCY:
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break;
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}
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proc(buf);
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@@ -317,6 +321,31 @@ static LoggedChange *GamelogChange(GamelogChangeType ct)
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}
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/** Logs a emergency savegame
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*/
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void GamelogEmergency()
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{
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assert(_gamelog_action_type == GLAT_EMERGENCY);
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GamelogChange(GLCT_EMERGENCY);
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}
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/** Finds out if current game is a loaded emergency savegame.
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*/
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bool GamelogTestEmergency()
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{
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const LoggedChange *emergency = NULL;
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const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
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for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
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const LoggedChange *lcend = &la->change[la->changes];
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for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
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if (lc->ct == GLCT_EMERGENCY) emergency = lc;
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}
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}
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return (emergency != NULL);
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}
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/** Logs a change in game revision
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* @param revision new revision string
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*/
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