(svn r15893) -Add: watermark crash.sav and don't generate crash information if a loaded crash.sav causes a crash

This commit is contained in:
glx
2009-03-30 00:21:43 +00:00
parent 8293be426c
commit 75c99d8b9b
6 changed files with 51 additions and 1 deletions

View File

@@ -135,6 +135,7 @@ static const char *la_text[] = {
"cheat was used",
"settings changed",
"GRF bug triggered",
"emergency savegame",
};
assert_compile(lengthof(la_text) == GLAT_END);
@@ -249,6 +250,9 @@ void GamelogPrint(GamelogPrintProc *proc)
PrintGrfFilename(buf, lc->grfbug.grfid);
break;
}
case GLCT_EMERGENCY:
break;
}
proc(buf);
@@ -317,6 +321,31 @@ static LoggedChange *GamelogChange(GamelogChangeType ct)
}
/** Logs a emergency savegame
*/
void GamelogEmergency()
{
assert(_gamelog_action_type == GLAT_EMERGENCY);
GamelogChange(GLCT_EMERGENCY);
}
/** Finds out if current game is a loaded emergency savegame.
*/
bool GamelogTestEmergency()
{
const LoggedChange *emergency = NULL;
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
const LoggedChange *lcend = &la->change[la->changes];
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
if (lc->ct == GLCT_EMERGENCY) emergency = lc;
}
}
return (emergency != NULL);
}
/** Logs a change in game revision
* @param revision new revision string
*/