forked from mirror/OpenTTD
(svn r3986) Add [GS]etCrossingRoadOwner
This commit is contained in:
14
road_cmd.c
14
road_cmd.c
@@ -34,9 +34,8 @@ static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool* edge_roa
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// Only do the special processing for actual players.
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if (_current_player >= MAX_PLAYERS) return true;
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// A railway crossing has the road owner in the map3_lo byte.
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if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) {
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owner = _m[tile].m3;
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owner = GetCrossingRoadOwner(tile);
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} else {
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owner = GetTileOwner(tile);
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}
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@@ -106,9 +105,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (!IsTileType(tile, MP_STREET) && !IsTileType(tile, MP_TUNNELBRIDGE)) return CMD_ERROR;
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// owner for railroad crossing is stored somewhere else
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// XXX - Fix this so for a given tiletype the owner of the type is in the same variable
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owner = IsLevelCrossing(tile) ? _m[tile].m3 : GetTileOwner(tile);
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owner = IsLevelCrossing(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
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if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) {
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if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space)
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@@ -1127,9 +1124,8 @@ static void VehicleLeave_Road(Vehicle *v, TileIndex tile, int x, int y)
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static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)
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{
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// road/rail crossing where the road is owned by the current player?
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if (old_player == _m[tile].m3 && IsLevelCrossing(tile)) {
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_m[tile].m3 = (new_player == OWNER_SPECTATOR) ? OWNER_NONE : new_player;
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if (IsLevelCrossing(tile) && GetCrossingRoadOwner(tile) == old_player) {
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SetCrossingRoadOwner(tile, new_player == OWNER_SPECTATOR ? OWNER_NONE : new_player);
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}
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if (!IsTileOwner(tile, old_player)) return;
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@@ -1143,7 +1139,7 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n
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break;
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case ROAD_CROSSING:
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MakeRoadNormal(tile, _m[tile].m3, GetCrossingRoadBits(tile), _m[tile].m2);
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MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), _m[tile].m2);
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break;
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default:
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