forked from mirror/OpenTTD
Codechange: create helper class for useful NetworkAuthorizedKeys functions
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@@ -313,9 +313,9 @@ struct NetworkSettings {
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std::string server_invite_code_secret; ///< Secret to proof we got this invite code from the Game Coordinator.
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std::string server_name; ///< name of the server
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std::string server_password; ///< password for joining this server
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std::vector<std::string> server_authorized_keys; ///< Public keys of clients that are authorized to connect to the game.
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NetworkAuthorizedKeys server_authorized_keys; ///< Public keys of clients that are authorized to connect to the game.
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std::string rcon_password; ///< password for rconsole (server side)
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std::vector<std::string> rcon_authorized_keys; ///< Public keys of clients that are authorized to use the rconsole (server side).
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NetworkAuthorizedKeys rcon_authorized_keys; ///< Public keys of clients that are authorized to use the rconsole (server side).
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std::string admin_password; ///< password for the admin network
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std::string client_name; ///< name of the player (as client)
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std::string client_secret_key; ///< The secret key of the client for authorized key logins.
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