Codechange: Redefine ZOOM_LVL so that ZOOM_LVL_NORMAL is 1x zoom.

This matches expectations of what normal zoom means.
This commit is contained in:
2024-04-04 18:51:46 +01:00
committed by Peter Nelson
parent 9854553e10
commit 7572cfd103
13 changed files with 53 additions and 53 deletions

View File

@@ -54,7 +54,7 @@ static inline Dimension ScaleGUITrad(const Dimension &dim)
Dimension GetScaledSpriteSize(SpriteID sprid)
{
Point offset;
Dimension d = GetSpriteSize(sprid, &offset, ZOOM_LVL_OUT_4X);
Dimension d = GetSpriteSize(sprid, &offset, ZOOM_LVL_NORMAL);
d.width -= offset.x;
d.height -= offset.y;
return ScaleGUITrad(d);
@@ -3207,7 +3207,7 @@ std::unique_ptr<NWidgetBase> MakeCompanyButtonRows(WidgetID widget_first, Widget
std::unique_ptr<NWidgetHorizontal> hor = nullptr; // Storage for buttons in one row.
int hor_length = 0;
Dimension sprite_size = GetSpriteSize(SPR_COMPANY_ICON, nullptr, ZOOM_LVL_OUT_4X);
Dimension sprite_size = GetSpriteSize(SPR_COMPANY_ICON, nullptr, ZOOM_LVL_NORMAL);
sprite_size.width += WidgetDimensions::unscaled.matrix.Horizontal();
sprite_size.height += WidgetDimensions::unscaled.matrix.Vertical();