(svn r2473) - Add: VehicleMayEnterTile(), which checks if the tile owner of a tile is correct for a vehicle to enter it. Based upon glx's code.

- Fix: [ 1203769 ] [NPF] NPF tries to plan over bridges, through tunnels, over level crossings of other players. (glx)
- Codechange: Renamed TRANSPORT_MAX to TRANSPORT_END and added INVALID_TRANSPORT.
- Codechange: Moved IsLevelCrossing() from tile.h to rail.h
- Add: GetCrossingTransportType(), which returns the transport type (road, rail) of both tracks on a level crossing.
- Removed old TODO that was fulfilled already.
This commit is contained in:
matthijs
2005-06-22 22:38:18 +00:00
parent 3192b4becd
commit 7549cb5271
4 changed files with 88 additions and 17 deletions

6
tile.h
View File

@@ -18,7 +18,6 @@ typedef enum TileTypes {
MP_UNMOVABLE
} TileType;
/* TODO: Find out values */
/* Direction as commonly used in v->direction, 8 way. */
typedef enum Directions {
DIR_N = 0,
@@ -116,9 +115,4 @@ static inline bool IsTileOwner(TileIndex tile, Owner owner)
return GetTileOwner(tile) == owner;
}
static inline bool IsLevelCrossing(TileIndex tile)
{
return (_map5[tile] & 0xF0) == 0x10;
}
#endif