forked from mirror/OpenTTD
(svn r6619) -Codechange: Use accessors for disabled_state.
Another step toward merging XTDwidget. The only two files not converted (window.h and widget.c) will be done at the very last commit)
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@@ -95,7 +95,9 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
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case WE_PAINT: {
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int i;
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StringID str = STR_02BE_DEFAULT;
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w->disabled_state = (_vehicle_design_names & 1) ? (++str, 0) : (1 << 21);
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SetWindowWidgetDisabledState(w, 21, !(_vehicle_design_names & 1));
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if (!IsWindowWidgetDisabled(w, 21)) str = STR_02BF_CUSTOM;
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SetDParam(0, str);
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SetDParam(1, _currency_specs[_opt_ptr->currency].name);
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SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units);
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@@ -381,17 +383,15 @@ static GameOptions _opt_mod_temp;
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static void GameDifficultyWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_CREATE: /* Setup disabled buttons when creating window */
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// disable all other difficulty buttons during gameplay except for 'custom'
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w->disabled_state = (_game_mode != GM_NORMAL) ? 0 : (1 << 3) | (1 << 4) | (1 << 5) | (1 << 6);
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case WE_CREATE: // Setup disabled buttons when creating window
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/* disable all other difficulty buttons during gameplay except for 'custom' */
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SetWindowWidgetDisabledState(w, 3, _game_mode == GM_NORMAL);
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SetWindowWidgetDisabledState(w, 4, _game_mode == GM_NORMAL);
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SetWindowWidgetDisabledState(w, 5, _game_mode == GM_NORMAL);
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SetWindowWidgetDisabledState(w, 6, _game_mode == GM_NORMAL);
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SetWindowWidgetDisabledState(w, 7, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
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SetWindowWidgetDisabledState(w, 10, _networking && !_network_server); // Save-button in multiplayer (and if client)
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if (_game_mode == GM_EDITOR) SETBIT(w->disabled_state, 7);
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if (_networking) {
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SETBIT(w->disabled_state, 7); // disable highscore chart in multiplayer
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if (!_network_server)
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SETBIT(w->disabled_state, 10); // Disable save-button in multiplayer (and if client)
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}
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break;
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case WE_PAINT: {
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uint32 click_a, click_b, disabled;
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@@ -1049,7 +1049,9 @@ void ShowNewgrf(void)
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w->vscroll.cap = 12;
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w->vscroll.count = count;
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w->vscroll.pos = 0;
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w->disabled_state = (1 << 5) | (1 << 6) | (1 << 7);
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DisableWindowWidget(w, 5); // Small up arrow
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DisableWindowWidget(w, 6); // Small sown arrow
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DisableWindowWidget(w, 7); // Set parameter button
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}
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/**
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