(svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on

a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
This commit is contained in:
celestar
2005-01-29 19:41:44 +00:00
parent 885fd2b15c
commit 752b3f0dd6
18 changed files with 591 additions and 214 deletions

View File

@@ -332,6 +332,12 @@ int32 CmdSkipOrder(int x, int y, uint32 flags, uint32 vehicle_id, uint32 not_use
if (v->type == VEH_Train)
v->u.rail.days_since_order_progr = 0;
if (v->type == VEH_Road && v->u.road.slot != NULL) {
//Clear the slot
v->u.road.slot->slot[v->u.road.slotindex] = 0;
v->u.road.slot = NULL;
}
}
/* NON-stop flag is misused to see if a train is in a station that is
@@ -482,7 +488,7 @@ int32 CmdCloneOrder(int x, int y, uint32 flags, uint32 veh1_veh2, uint32 mode)
FOR_VEHICLE_ORDERS(src, order) {
if (order->type == OT_GOTO_STATION) {
const Station *st = GetStation(order->station);
required_dst = (dst->cargo_type == CT_PASSENGERS) ? st->bus_tile : st->lorry_tile;
required_dst = (dst->cargo_type == CT_PASSENGERS) ? st->bus_stops->xy : st->truck_stops->xy;
/* This station has not the correct road-bay, so we can't copy! */
if (!required_dst)
return CMD_ERROR;