forked from mirror/OpenTTD
(svn r16385) -Codechange: move u.disaster to DisasterVehicle.
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@@ -1131,8 +1131,8 @@ static const OldChunks vehicle_effect_chunk[] = {
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};
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static const OldChunks vehicle_disaster_chunk[] = {
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OCL_SVAR( OC_UINT16, VehicleDisaster, image_override ),
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OCL_SVAR( OC_UINT16, VehicleDisaster, big_ufo_destroyer_target ),
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OCL_SVAR( OC_UINT16, DisasterVehicle, image_override ),
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OCL_SVAR( OC_UINT16, DisasterVehicle, big_ufo_destroyer_target ),
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OCL_NULL( 6 ), ///< Junk
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@@ -1161,7 +1161,7 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
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case VEH_SHIP : res = LoadChunk(ls, v, vehicle_ship_chunk); break;
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case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
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case VEH_EFFECT : res = LoadChunk(ls, v, vehicle_effect_chunk); break;
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case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
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case VEH_DISASTER: res = LoadChunk(ls, v, vehicle_disaster_chunk); break;
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}
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}
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