forked from mirror/OpenTTD
(svn r2408) Introduce SetTileOwner() and use it
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@@ -746,7 +746,7 @@ static int GrowTownAtRoad(Town *t, uint tile)
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else if (_game_mode == GM_EDITOR) {
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/* If we are in the SE, and this road-piece has no town owner yet, it just found an
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* owner :) (happy happy happy road now) */
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_map_owner[tile] = OWNER_TOWN;
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SetTileOwner(tile, OWNER_TOWN);
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_map2[tile] = t->index;
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}
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}
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