forked from mirror/OpenTTD
(svn r2408) Introduce SetTileOwner() and use it
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@@ -1188,11 +1188,9 @@ static void ConvertTownOwner(void)
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if ((_map5[tile] & 0xF0) == 0x10 && _map3_lo[tile] & 0x80)
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_map3_lo[tile] = OWNER_TOWN;
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if (_map_owner[tile] & 0x80)
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_map_owner[tile] = OWNER_TOWN;
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if (_map_owner[tile] & 0x80) SetTileOwner(tile, OWNER_TOWN);
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} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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if (_map_owner[tile] & 0x80)
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_map_owner[tile] = OWNER_TOWN;
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if (_map_owner[tile] & 0x80) SetTileOwner(tile, OWNER_TOWN);
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}
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}
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}
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@@ -1300,7 +1298,7 @@ bool AfterLoadGame(uint version)
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BEGIN_TILE_LOOP(tile_cur, w, h, tile)
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if (IsTileType(tile_cur, MP_WATER) && GetTileOwner(tile_cur) >= MAX_PLAYERS)
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_map_owner[tile_cur] = OWNER_WATER;
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SetTileOwner(tile_cur, OWNER_WATER);
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END_TILE_LOOP(tile_cur, w, h, tile)
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}
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