(svn r7125) -Fix: Several errors/glitches related to multiplayer and bankrupcy, mainly such a

thing happening to a server, and non updated company-information. Also fixes FS#393.
This commit is contained in:
Darkvater
2006-11-10 17:52:51 +00:00
parent 82f7140357
commit 73ca5faa2e
3 changed files with 99 additions and 78 deletions

View File

@@ -424,9 +424,9 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
error_part1 = GB(cmd, 16, 16);
_additional_cash_required = 0;
/** Spectator has no rights except for the dedicated server which
* is a spectator but is the server, so can do anything */
if (_current_player == PLAYER_SPECTATOR && !_network_dedicated) {
/** Spectator has no rights except for the (dedicated) server which
* is/can be a spectator but as the server it can do anything */
if (_current_player == PLAYER_SPECTATOR && !_network_server) {
ShowErrorMessage(_error_message, error_part1, x, y);
_cmd_text = NULL;
return false;
@@ -495,12 +495,14 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
* send it to the command-queue and abort execution
* If we are a dedicated server temporarily switch local player, otherwise
* the other parties won't be able to execute our command and will desync.
* @todo Rewrite dedicated server to something more than a dirty hack!
* We also need to do this if the server's company has gone bankrupt
* @todo Rewrite (dedicated) server to something more than a dirty hack!
*/
if (_networking && !(cmd & CMD_NETWORK_COMMAND)) {
if (_network_dedicated) _local_player = 0;
PlayerID pbck = _local_player;
if (_network_dedicated || (_network_server && pbck == PLAYER_SPECTATOR)) _local_player = 0;
NetworkSend_Command(tile, p1, p2, cmd, callback);
if (_network_dedicated) _local_player = PLAYER_SPECTATOR;
if (_network_dedicated || (_network_server && pbck == PLAYER_SPECTATOR)) _local_player = pbck;
_docommand_recursive = 0;
_cmd_text = NULL;
return true;