forked from mirror/OpenTTD
(svn r11596) -Codechange: Use the Window member HandleButtonClick and remove its now useless counterpart function
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@@ -384,7 +384,7 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
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case GLAND_START_DATE_DOWN: case GLAND_START_DATE_UP: // Year buttons
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/* Don't allow too fast scrolling */
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if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
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HandleButtonClick(w, e->we.click.widget);
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w->HandleButtonClick(e->we.click.widget);
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SetWindowDirty(w);
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_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + e->we.click.widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
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@@ -399,7 +399,7 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
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case GLAND_SNOW_LEVEL_DOWN: case GLAND_SNOW_LEVEL_UP: // Snow line buttons
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/* Don't allow too fast scrolling */
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if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
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HandleButtonClick(w, e->we.click.widget);
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w->HandleButtonClick(e->we.click.widget);
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SetWindowDirty(w);
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_patches_newgame.snow_line_height = Clamp(_patches_newgame.snow_line_height + e->we.click.widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT);
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@@ -654,7 +654,7 @@ static void CreateScenarioWndProc(Window *w, WindowEvent *e)
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case CSCEN_START_DATE_DOWN: case CSCEN_START_DATE_UP: // Year buttons
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/* Don't allow too fast scrolling */
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if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
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HandleButtonClick(w, e->we.click.widget);
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w->HandleButtonClick(e->we.click.widget);
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SetWindowDirty(w);
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_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + e->we.click.widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
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@@ -669,7 +669,7 @@ static void CreateScenarioWndProc(Window *w, WindowEvent *e)
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case CSCEN_FLAT_LAND_HEIGHT_DOWN: case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
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/* Don't allow too fast scrolling */
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if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
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HandleButtonClick(w, e->we.click.widget);
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w->HandleButtonClick(e->we.click.widget);
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SetWindowDirty(w);
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_patches_newgame.se_flat_world_height = Clamp(_patches_newgame.se_flat_world_height + e->we.click.widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
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