forked from mirror/OpenTTD
(svn r14828) -Codechange: move most of save/load-specific code to separate files
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37
src/saveload/cheat_sl.cpp
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37
src/saveload/cheat_sl.cpp
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/* $Id$ */
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/** @file cheat_sl.cpp Code handling saving and loading of cheats */
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#include "../stdafx.h"
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#include "../cheat_type.h"
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#include "saveload.h"
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static void Save_CHTS()
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{
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/* Cannot use lengthof because _cheats is of type Cheats, not Cheat */
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byte count = sizeof(_cheats) / sizeof(Cheat);
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Cheat *cht = (Cheat*) &_cheats;
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Cheat *cht_last = &cht[count];
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SlSetLength(count * 2);
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for (; cht != cht_last; cht++) {
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SlWriteByte(cht->been_used);
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SlWriteByte(cht->value);
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}
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}
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static void Load_CHTS()
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{
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Cheat *cht = (Cheat*)&_cheats;
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size_t count = SlGetFieldLength() / 2;
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for (uint i = 0; i < count; i++) {
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cht[i].been_used = (SlReadByte() != 0);
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cht[i].value = (SlReadByte() != 0);
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}
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}
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extern const ChunkHandler _cheat_chunk_handlers[] = {
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{ 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST}
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};
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