forked from mirror/OpenTTD
(svn r14828) -Codechange: move most of save/load-specific code to separate files
This commit is contained in:
@@ -14,7 +14,6 @@
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#include "industry.h"
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#include "town.h"
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#include "news_func.h"
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#include "saveload.h"
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#include "variables.h"
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#include "cheat_func.h"
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#include "genworld.h"
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@@ -2397,146 +2396,3 @@ extern const TileTypeProcs _tile_type_industry_procs = {
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GetFoundation_Industry, /* get_foundation_proc */
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TerraformTile_Industry, /* terraform_tile_proc */
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};
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static const SaveLoad _industry_desc[] = {
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SLE_CONDVAR(Industry, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Industry, xy, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_VAR(Industry, width, SLE_UINT8),
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SLE_VAR(Industry, height, SLE_UINT8),
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SLE_REF(Industry, town, REF_TOWN),
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SLE_CONDNULL( 2, 0, 60), ///< used to be industry's produced_cargo
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SLE_CONDARR(Industry, produced_cargo, SLE_UINT8, 2, 78, SL_MAX_VERSION),
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SLE_CONDARR(Industry, incoming_cargo_waiting, SLE_UINT16, 3, 70, SL_MAX_VERSION),
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SLE_ARR(Industry, produced_cargo_waiting, SLE_UINT16, 2),
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SLE_ARR(Industry, production_rate, SLE_UINT8, 2),
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SLE_CONDNULL( 3, 0, 60), ///< used to be industry's accepts_cargo
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SLE_CONDARR(Industry, accepts_cargo, SLE_UINT8, 3, 78, SL_MAX_VERSION),
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SLE_VAR(Industry, prod_level, SLE_UINT8),
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SLE_ARR(Industry, this_month_production, SLE_UINT16, 2),
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SLE_ARR(Industry, this_month_transported, SLE_UINT16, 2),
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SLE_ARR(Industry, last_month_pct_transported, SLE_UINT8, 2),
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SLE_ARR(Industry, last_month_production, SLE_UINT16, 2),
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SLE_ARR(Industry, last_month_transported, SLE_UINT16, 2),
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SLE_VAR(Industry, counter, SLE_UINT16),
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SLE_VAR(Industry, type, SLE_UINT8),
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SLE_VAR(Industry, owner, SLE_UINT8),
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SLE_VAR(Industry, random_color, SLE_UINT8),
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SLE_CONDVAR(Industry, last_prod_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30),
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SLE_CONDVAR(Industry, last_prod_year, SLE_INT32, 31, SL_MAX_VERSION),
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SLE_VAR(Industry, was_cargo_delivered, SLE_UINT8),
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SLE_CONDVAR(Industry, founder, SLE_UINT8, 70, SL_MAX_VERSION),
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SLE_CONDVAR(Industry, construction_date, SLE_INT32, 70, SL_MAX_VERSION),
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SLE_CONDVAR(Industry, construction_type, SLE_UINT8, 70, SL_MAX_VERSION),
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SLE_CONDVAR(Industry, last_cargo_accepted_at, SLE_INT32, 70, SL_MAX_VERSION),
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SLE_CONDVAR(Industry, selected_layout, SLE_UINT8, 73, SL_MAX_VERSION),
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SLE_CONDARRX(cpp_offsetof(Industry, psa) + cpp_offsetof(Industry::PersistentStorage, storage), SLE_UINT32, 16, 76, SL_MAX_VERSION),
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SLE_CONDVAR(Industry, random_triggers, SLE_UINT8, 82, SL_MAX_VERSION),
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SLE_CONDVAR(Industry, random, SLE_UINT16, 82, SL_MAX_VERSION),
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/* reserve extra space in savegame here. (currently 32 bytes) */
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SLE_CONDNULL(32, 2, SL_MAX_VERSION),
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SLE_END()
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};
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static void Save_INDY()
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{
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Industry *ind;
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/* Write the industries */
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FOR_ALL_INDUSTRIES(ind) {
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SlSetArrayIndex(ind->index);
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SlObject(ind, _industry_desc);
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}
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}
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/* Save and load the mapping between the industry/tile id on the map, and the grf file
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* it came from. */
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static const SaveLoad _industries_id_mapping_desc[] = {
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SLE_VAR(EntityIDMapping, grfid, SLE_UINT32),
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SLE_VAR(EntityIDMapping, entity_id, SLE_UINT8),
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SLE_VAR(EntityIDMapping, substitute_id, SLE_UINT8),
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SLE_END()
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};
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static void Save_IIDS()
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{
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uint i;
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uint j = _industry_mngr.GetMaxMapping();
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for (i = 0; i < j; i++) {
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SlSetArrayIndex(i);
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SlObject(&_industry_mngr.mapping_ID[i], _industries_id_mapping_desc);
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}
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}
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static void Save_TIDS()
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{
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uint i;
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uint j = _industile_mngr.GetMaxMapping();
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for (i = 0; i < j; i++) {
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SlSetArrayIndex(i);
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SlObject(&_industile_mngr.mapping_ID[i], _industries_id_mapping_desc);
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}
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}
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static void Load_INDY()
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{
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int index;
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ResetIndustryCounts();
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while ((index = SlIterateArray()) != -1) {
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Industry *i = new (index) Industry();
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SlObject(i, _industry_desc);
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IncIndustryTypeCount(i->type);
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}
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}
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static void Load_IIDS()
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{
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int index;
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uint max_id;
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/* clear the current mapping stored.
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* This will create the manager if ever it is not yet done */
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_industry_mngr.ResetMapping();
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/* get boundary for the temporary map loader NUM_INDUSTRYTYPES? */
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max_id = _industry_mngr.GetMaxMapping();
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while ((index = SlIterateArray()) != -1) {
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if ((uint)index >= max_id) break;
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SlObject(&_industry_mngr.mapping_ID[index], _industries_id_mapping_desc);
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}
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}
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static void Load_TIDS()
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{
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int index;
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uint max_id;
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/* clear the current mapping stored.
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* This will create the manager if ever it is not yet done */
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_industile_mngr.ResetMapping();
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/* get boundary for the temporary map loader NUM_INDUSTILES? */
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max_id = _industile_mngr.GetMaxMapping();
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while ((index = SlIterateArray()) != -1) {
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if ((uint)index >= max_id) break;
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SlObject(&_industile_mngr.mapping_ID[index], _industries_id_mapping_desc);
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}
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}
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extern const ChunkHandler _industry_chunk_handlers[] = {
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{ 'INDY', Save_INDY, Load_INDY, CH_ARRAY},
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{ 'IIDS', Save_IIDS, Load_IIDS, CH_ARRAY},
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{ 'TIDS', Save_TIDS, Load_TIDS, CH_ARRAY | CH_LAST},
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};
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