forked from mirror/OpenTTD
(svn r14828) -Codechange: move most of save/load-specific code to separate files
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@@ -3,10 +3,8 @@
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/** @file depot.cpp Handling of depots. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "depot_base.h"
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#include "landscape.h"
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#include "saveload.h"
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#include "order_func.h"
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#include "window_func.h"
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#include "oldpool_func.h"
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@@ -51,35 +49,3 @@ void InitializeDepots()
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_Depot_pool.CleanPool();
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_Depot_pool.AddBlockToPool();
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}
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static const SaveLoad _depot_desc[] = {
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SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Depot, xy, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_VAR(Depot, town_index, SLE_UINT16),
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SLE_END()
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};
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static void Save_DEPT()
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{
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Depot *depot;
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FOR_ALL_DEPOTS(depot) {
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SlSetArrayIndex(depot->index);
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SlObject(depot, _depot_desc);
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}
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}
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static void Load_DEPT()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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Depot *depot = new (index) Depot();
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SlObject(depot, _depot_desc);
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}
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}
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extern const ChunkHandler _depot_chunk_handlers[] = {
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{ 'DEPT', Save_DEPT, Load_DEPT, CH_ARRAY | CH_LAST},
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};
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