forked from mirror/OpenTTD
(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
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@@ -441,7 +441,7 @@ struct MainWindow : Window
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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if (!gui_scope) return;
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/* Forward the message to the appropiate toolbar (ingame or scenario editor) */
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/* Forward the message to the appropriate toolbar (ingame or scenario editor) */
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InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
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}
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