(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style

This commit is contained in:
skidd13
2007-11-19 21:02:30 +00:00
parent 58bb5c7525
commit 71c4325c50
88 changed files with 584 additions and 584 deletions

View File

@@ -17,7 +17,7 @@
uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
{
if (!HASBIT(EngInfo(engine_type)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return 0;
if (!HasBit(EngInfo(engine_type)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return 0;
Vehicle *v = NULL;;
if (!purchase_window) {
@@ -41,7 +41,7 @@ void AddArticulatedParts(Vehicle **vl, VehicleType type)
const Vehicle *v = vl[0];
Vehicle *u = vl[0];
if (!HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return;
if (!HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return;
for (uint i = 1; i < MAX_UVALUE(EngineID); i++) {
uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, v->engine_type, v);
@@ -56,7 +56,7 @@ void AddArticulatedParts(Vehicle **vl, VehicleType type)
u = u->Next();
EngineID engine_type = GetFirstEngineOfType(type) + GB(callback, 0, 7);
bool flip_image = HASBIT(callback, 7);
bool flip_image = HasBit(callback, 7);
/* get common values from first engine */
u->direction = v->direction;