forked from mirror/OpenTTD
(svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)
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@@ -1062,7 +1062,7 @@ static void HandleAircraftSmoke(Aircraft *v)
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smoke_pos[v->direction].x,
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smoke_pos[v->direction].y,
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2,
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EV_SMOKE
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EV_BREAKDOWN_SMOKE_AIRCRAFT
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);
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}
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}
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