forked from mirror/OpenTTD
(svn r22396) -Document: some AI doxygen stuff
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@@ -45,12 +45,17 @@ enum AIListWindowWidgets {
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* Window that let you choose an available AI.
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*/
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struct AIListWindow : public Window {
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const AIInfoList *ai_info_list;
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int selected;
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CompanyID slot;
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int line_height; // Height of a row in the matrix widget.
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Scrollbar *vscroll;
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const AIInfoList *ai_info_list; ///< The list of AIs.
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int selected; ///< The currently selected AI.
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CompanyID slot; ///< The company we're selecting a new AI for.
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int line_height; ///< Height of a row in the matrix widget.
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Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
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/**
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* Constructor for the window.
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* @param desc The description of the window.
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* @param slot The company we're changing the AI for.
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*/
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AIListWindow(const WindowDesc *desc, CompanyID slot) : Window(),
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slot(slot)
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{
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@@ -135,6 +140,9 @@ struct AIListWindow : public Window {
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}
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}
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/**
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* Changes the AI of the current slot.
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*/
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void ChangeAI()
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{
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if (this->selected == -1) {
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@@ -254,15 +262,20 @@ enum AISettingsWindowWidgest {
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* Window for settings the parameters of an AI.
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*/
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struct AISettingsWindow : public Window {
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CompanyID slot;
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AIConfig *ai_config;
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int clicked_button;
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bool clicked_increase;
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int timeout;
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int clicked_row;
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int line_height; // Height of a row in the matrix widget.
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Scrollbar *vscroll;
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CompanyID slot; ///< The currently show company's setting.
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AIConfig *ai_config; ///< The configuration we're modifying.
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int clicked_button; ///< The button we clicked.
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bool clicked_increase; ///< Whether we clicked the increase or decrease button.
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int timeout; ///< Timeout for unclicking the button.
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int clicked_row; ///< The clicked row of settings.
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int line_height; ///< Height of a row in the matrix widget.
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Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
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/**
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* Constructor for the window.
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* @param desc The description of the window.
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* @param slot The company we're changing the settings for.
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*/
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AISettingsWindow(const WindowDesc *desc, CompanyID slot) : Window(),
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slot(slot),
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clicked_button(-1),
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@@ -341,6 +354,9 @@ struct AISettingsWindow : public Window {
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}
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}
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/**
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* Check whether we modified the difficulty level or not.
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*/
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void CheckDifficultyLevel()
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{
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if (_game_mode == GM_MENU) {
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@@ -556,7 +572,7 @@ static const WindowDesc _ai_config_desc(
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struct AIConfigWindow : public Window {
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CompanyID selected_slot; ///< The currently selected AI slot or \c INVALID_COMPANY.
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int line_height; ///< Height of a single AI-name line.
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Scrollbar *vscroll;
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Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
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AIConfigWindow() : Window()
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{
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@@ -754,22 +770,27 @@ enum AIDebugWindowWidgets {
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* Window with everything an AI prints via AILog.
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*/
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struct AIDebugWindow : public QueryStringBaseWindow {
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static const int top_offset; ///< Offset of the text at the top of the ::AID_WIDGET_LOG_PANEL.
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static const int bottom_offset; ///< Offset of the text at the bottom of the ::AID_WIDGET_LOG_PANEL.
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static const int top_offset; ///< Offset of the text at the top of the AID_WIDGET_LOG_PANEL.
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static const int bottom_offset; ///< Offset of the text at the bottom of the AID_WIDGET_LOG_PANEL.
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static const unsigned int MAX_BREAK_STR_STRING_LENGTH = 256;
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static const unsigned int MAX_BREAK_STR_STRING_LENGTH = 256; ///< Maximum length of the break string.
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static CompanyID ai_debug_company; ///< The AI that is (was last) being debugged.
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int redraw_timer;
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int last_vscroll_pos;
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bool autoscroll;
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bool show_break_box;
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int redraw_timer; ///< Timer for redrawing the window, otherwise it'll happen every tick.
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int last_vscroll_pos; ///< Last position of the scrolling.
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bool autoscroll; ///< Whether automatically scrolling should be enabled or not.
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bool show_break_box; ///< Whether the break/debug box is visible.
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static bool break_check_enabled; ///< Stop an AI when it prints a matching string
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static char break_string[MAX_BREAK_STR_STRING_LENGTH]; ///< The string to match to the AI output
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static bool case_sensitive_break_check; ///< Is the matching done case-sensitive
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int highlight_row; ///< The output row that matches the given string, or -1
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Scrollbar *vscroll;
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Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
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/**
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* Constructor for the window.
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* @param desc The description of the window.
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* @param number The window number (actually unused).
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*/
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AIDebugWindow(const WindowDesc *desc, WindowNumber number) : QueryStringBaseWindow(MAX_BREAK_STR_STRING_LENGTH)
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{
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this->CreateNestedTree(desc);
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@@ -969,6 +990,10 @@ struct AIDebugWindow : public QueryStringBaseWindow {
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}
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}
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/**
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* Change all settings to select another AI.
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* @param show_ai The new AI to show.
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*/
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void ChangeToAI(CompanyID show_ai)
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{
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this->RaiseWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
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