(svn r22396) -Document: some AI doxygen stuff

This commit is contained in:
rubidium
2011-05-01 09:24:19 +00:00
parent abc2352537
commit 70c7ec30b1
18 changed files with 199 additions and 116 deletions

View File

@@ -45,12 +45,17 @@ enum AIListWindowWidgets {
* Window that let you choose an available AI.
*/
struct AIListWindow : public Window {
const AIInfoList *ai_info_list;
int selected;
CompanyID slot;
int line_height; // Height of a row in the matrix widget.
Scrollbar *vscroll;
const AIInfoList *ai_info_list; ///< The list of AIs.
int selected; ///< The currently selected AI.
CompanyID slot; ///< The company we're selecting a new AI for.
int line_height; ///< Height of a row in the matrix widget.
Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
/**
* Constructor for the window.
* @param desc The description of the window.
* @param slot The company we're changing the AI for.
*/
AIListWindow(const WindowDesc *desc, CompanyID slot) : Window(),
slot(slot)
{
@@ -135,6 +140,9 @@ struct AIListWindow : public Window {
}
}
/**
* Changes the AI of the current slot.
*/
void ChangeAI()
{
if (this->selected == -1) {
@@ -254,15 +262,20 @@ enum AISettingsWindowWidgest {
* Window for settings the parameters of an AI.
*/
struct AISettingsWindow : public Window {
CompanyID slot;
AIConfig *ai_config;
int clicked_button;
bool clicked_increase;
int timeout;
int clicked_row;
int line_height; // Height of a row in the matrix widget.
Scrollbar *vscroll;
CompanyID slot; ///< The currently show company's setting.
AIConfig *ai_config; ///< The configuration we're modifying.
int clicked_button; ///< The button we clicked.
bool clicked_increase; ///< Whether we clicked the increase or decrease button.
int timeout; ///< Timeout for unclicking the button.
int clicked_row; ///< The clicked row of settings.
int line_height; ///< Height of a row in the matrix widget.
Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
/**
* Constructor for the window.
* @param desc The description of the window.
* @param slot The company we're changing the settings for.
*/
AISettingsWindow(const WindowDesc *desc, CompanyID slot) : Window(),
slot(slot),
clicked_button(-1),
@@ -341,6 +354,9 @@ struct AISettingsWindow : public Window {
}
}
/**
* Check whether we modified the difficulty level or not.
*/
void CheckDifficultyLevel()
{
if (_game_mode == GM_MENU) {
@@ -556,7 +572,7 @@ static const WindowDesc _ai_config_desc(
struct AIConfigWindow : public Window {
CompanyID selected_slot; ///< The currently selected AI slot or \c INVALID_COMPANY.
int line_height; ///< Height of a single AI-name line.
Scrollbar *vscroll;
Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
AIConfigWindow() : Window()
{
@@ -754,22 +770,27 @@ enum AIDebugWindowWidgets {
* Window with everything an AI prints via AILog.
*/
struct AIDebugWindow : public QueryStringBaseWindow {
static const int top_offset; ///< Offset of the text at the top of the ::AID_WIDGET_LOG_PANEL.
static const int bottom_offset; ///< Offset of the text at the bottom of the ::AID_WIDGET_LOG_PANEL.
static const int top_offset; ///< Offset of the text at the top of the AID_WIDGET_LOG_PANEL.
static const int bottom_offset; ///< Offset of the text at the bottom of the AID_WIDGET_LOG_PANEL.
static const unsigned int MAX_BREAK_STR_STRING_LENGTH = 256;
static const unsigned int MAX_BREAK_STR_STRING_LENGTH = 256; ///< Maximum length of the break string.
static CompanyID ai_debug_company; ///< The AI that is (was last) being debugged.
int redraw_timer;
int last_vscroll_pos;
bool autoscroll;
bool show_break_box;
int redraw_timer; ///< Timer for redrawing the window, otherwise it'll happen every tick.
int last_vscroll_pos; ///< Last position of the scrolling.
bool autoscroll; ///< Whether automatically scrolling should be enabled or not.
bool show_break_box; ///< Whether the break/debug box is visible.
static bool break_check_enabled; ///< Stop an AI when it prints a matching string
static char break_string[MAX_BREAK_STR_STRING_LENGTH]; ///< The string to match to the AI output
static bool case_sensitive_break_check; ///< Is the matching done case-sensitive
int highlight_row; ///< The output row that matches the given string, or -1
Scrollbar *vscroll;
Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
/**
* Constructor for the window.
* @param desc The description of the window.
* @param number The window number (actually unused).
*/
AIDebugWindow(const WindowDesc *desc, WindowNumber number) : QueryStringBaseWindow(MAX_BREAK_STR_STRING_LENGTH)
{
this->CreateNestedTree(desc);
@@ -969,6 +990,10 @@ struct AIDebugWindow : public QueryStringBaseWindow {
}
}
/**
* Change all settings to select another AI.
* @param show_ai The new AI to show.
*/
void ChangeToAI(CompanyID show_ai)
{
this->RaiseWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);