forked from mirror/OpenTTD
Codechange: Give sprite encoders a hint which colour components of a sprite are filled with useful information.
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@@ -286,6 +286,7 @@ const Sprite *CoreTextFontCache::InternalGetGlyph(GlyphID key, bool use_aa)
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SpriteLoader::Sprite sprite;
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sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
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sprite.type = ST_FONT;
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sprite.colours = (use_aa ? SCC_PAL | SCC_ALPHA : SCC_PAL);
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sprite.width = width;
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sprite.height = height;
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sprite.x_offs = (int16)std::round(CGRectGetMinX(bounds));
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