forked from mirror/OpenTTD
(svn r23114) -Feature: [NewGRF] Ambient sound effect callback.
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@@ -1071,6 +1071,8 @@ static void DoDryUp(TileIndex tile)
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*/
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void TileLoop_Water(TileIndex tile)
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{
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AmbientSoundEffectCallback(tile);
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switch (GetFloodingBehaviour(tile)) {
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case FLOOD_ACTIVE:
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for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) {
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