forked from mirror/OpenTTD
Change #8159: Remove now unused town cargo caches without bumping the savegame version
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@@ -55,7 +55,6 @@
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#include "safeguards.h"
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TownID _new_town_id;
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CargoTypes _town_cargoes_accepted; ///< Bitmap of all cargoes accepted by houses.
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/* Initialize the town-pool */
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TownPool _town_pool("Town");
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@@ -782,85 +781,6 @@ static void ChangeTileOwner_Town(TileIndex tile, Owner old_owner, Owner new_owne
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/* not used */
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}
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/** Update the total cargo acceptance of the whole town.
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* @param t The town to update.
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*/
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void UpdateTownCargoTotal(Town *t)
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{
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t->cargo_accepted_total = 0;
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const TileArea &area = t->cargo_accepted.GetArea();
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TILE_AREA_LOOP(tile, area) {
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if (TileX(tile) % AcceptanceMatrix::GRID == 0 && TileY(tile) % AcceptanceMatrix::GRID == 0) {
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t->cargo_accepted_total |= t->cargo_accepted[tile];
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}
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}
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}
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/**
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* Update accepted town cargoes around a specific tile.
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* @param t The town to update.
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* @param start Update the values around this tile.
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* @param update_total Set to true if the total cargo acceptance should be updated.
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*/
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static void UpdateTownCargoes(Town *t, TileIndex start, bool update_total = true)
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{
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CargoArray accepted, produced;
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CargoTypes dummy = 0;
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/* Gather acceptance for all houses in an area around the start tile.
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* The area is composed of the square the tile is in, extended one square in all
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* directions as the coverage area of a single station is bigger than just one square. */
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TileArea area = AcceptanceMatrix::GetAreaForTile(start, 1);
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TILE_AREA_LOOP(tile, area) {
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if (!IsTileType(tile, MP_HOUSE) || GetTownIndex(tile) != t->index) continue;
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AddAcceptedCargo_Town(tile, accepted, &dummy);
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AddProducedCargo_Town(tile, produced);
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}
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/* Create bitmap of produced and accepted cargoes. */
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CargoTypes acc = 0;
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for (uint cid = 0; cid < NUM_CARGO; cid++) {
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if (accepted[cid] >= 8) SetBit(acc, cid);
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if (produced[cid] > 0) SetBit(t->cargo_produced, cid);
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}
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t->cargo_accepted[start] = acc;
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if (update_total) UpdateTownCargoTotal(t);
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}
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/** Update cargo acceptance for the complete town.
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* @param t The town to update.
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*/
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void UpdateTownCargoes(Town *t)
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{
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t->cargo_produced = 0;
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const TileArea &area = t->cargo_accepted.GetArea();
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if (area.tile == INVALID_TILE) return;
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/* Update acceptance for each grid square. */
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TILE_AREA_LOOP(tile, area) {
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if (TileX(tile) % AcceptanceMatrix::GRID == 0 && TileY(tile) % AcceptanceMatrix::GRID == 0) {
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UpdateTownCargoes(t, tile, false);
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}
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}
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/* Update the total acceptance. */
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UpdateTownCargoTotal(t);
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}
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/** Updates the bitmap of all cargoes accepted by houses. */
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void UpdateTownCargoBitmap()
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{
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_town_cargoes_accepted = 0;
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for (const Town *town : Town::Iterate()) {
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_town_cargoes_accepted |= town->cargo_accepted_total;
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}
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}
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static bool GrowTown(Town *t);
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static void TownTickHandler(Town *t)
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@@ -2588,7 +2508,6 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
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MakeTownHouse(tile, t, construction_counter, construction_stage, house, random_bits);
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UpdateTownRadius(t);
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UpdateTownGrowthRate(t);
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UpdateTownCargoes(t, tile);
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return true;
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}
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@@ -2673,9 +2592,6 @@ void ClearTownHouse(Town *t, TileIndex tile)
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RemoveNearbyStations(t, tile, hs->building_flags);
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UpdateTownRadius(t);
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/* Update cargo acceptance. */
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UpdateTownCargoes(t, tile);
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}
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/**
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@@ -3698,10 +3614,8 @@ void TownsMonthlyLoop()
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UpdateTownGrowth(t);
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UpdateTownRating(t);
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UpdateTownUnwanted(t);
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UpdateTownCargoes(t);
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}
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UpdateTownCargoBitmap();
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}
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void TownsYearlyLoop()
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