forked from mirror/OpenTTD
(svn r20644) -Codechange [FS#4086]: unify the vehicle breakdown code (Hirundo)
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@@ -30,8 +30,6 @@
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "effectvehicle_func.h"
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#include "effectvehicle_base.h"
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#include "ai/ai.hpp"
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#include "pathfinder/opf/opf_ship.h"
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#include "landscape_type.h"
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@@ -205,40 +203,6 @@ Trackdir Ship::GetVehicleTrackdir() const
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return TrackDirectionToTrackdir(FindFirstTrack(this->state), this->direction);
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}
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static void HandleBrokenShip(Vehicle *v)
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{
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if (v->breakdown_ctr != 1) {
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v->breakdown_ctr = 1;
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v->cur_speed = 0;
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if (v->breakdowns_since_last_service != 255) {
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v->breakdowns_since_last_service++;
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}
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v->MarkDirty();
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SetWindowDirty(WC_VEHICLE_VIEW, v->index);
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SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
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if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
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SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
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SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
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}
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if (!(v->vehstatus & VS_HIDDEN)) {
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EffectVehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
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if (u != NULL) u->animation_state = v->breakdown_delay * 2;
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}
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}
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if (!(v->tick_counter & 1)) {
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if (!--v->breakdown_delay) {
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v->breakdown_ctr = 0;
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v->MarkDirty();
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SetWindowDirty(WC_VEHICLE_VIEW, v->index);
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}
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}
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}
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void Ship::MarkDirty()
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{
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this->UpdateViewport(false, false);
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@@ -462,7 +426,7 @@ static void ShipController(Ship *v)
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if (v->breakdown_ctr != 0) {
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if (v->breakdown_ctr <= 2) {
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HandleBrokenShip(v);
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v->HandleBreakdown();
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return;
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}
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if (!v->current_order.IsType(OT_LOADING)) v->breakdown_ctr--;
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