forked from mirror/OpenTTD
(svn r24132) -Change [FS#4713]: Improve randomness of tile order in the tile loop. (monoid)
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@@ -59,7 +59,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
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_pause_mode = PM_UNPAUSED;
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_fast_forward = 0;
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_tick_counter = 0;
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_cur_tileloop_tile = 0;
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_cur_tileloop_tile = 1;
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_thd.redsq = INVALID_TILE;
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if (reset_settings) MakeNewgameSettingsLive();
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