(svn r24132) -Change [FS#4713]: Improve randomness of tile order in the tile loop. (monoid)

This commit is contained in:
michi_cc
2012-04-17 19:43:43 +00:00
parent 32ab630bda
commit 6f9668330e
4 changed files with 36 additions and 20 deletions

View File

@@ -59,7 +59,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
_pause_mode = PM_UNPAUSED;
_fast_forward = 0;
_tick_counter = 0;
_cur_tileloop_tile = 0;
_cur_tileloop_tile = 1;
_thd.redsq = INVALID_TILE;
if (reset_settings) MakeNewgameSettingsLive();